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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
Uploads: 0
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This is a small fix to correct the gun emplacement at the entrance to pilau which was left partly submerged after the pilau terrain fix!!
it can be found at my filefront page:http://hosted.filefront.com/Rickpeters/ There is a readme in the zip file, this mod is JSGME ready!! thanks Rick. |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() ![]() :rotfl: I did one of these for 2.1 ![]() |
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#3 |
Swabbie
![]() Join Date: Oct 2005
Posts: 11
Downloads: 16
Uploads: 0
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I don't get it. What should I enable first.
The gun emplacement mod or GWX 3 St Naz and Schluese' Mod |
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#4 | |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
Uploads: 0
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If your using GWX 3 St Naz and Schluese mod you need to enable that before the gun emplacement mod! hope this helps! Rick |
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#5 |
Stowaway
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#6 | |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
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The GWX policy is, no parts from SH4 to use in her MOD. But I do some SH4objekte (Hafenpiers ect.) 've Built, the locks and the St_Nazairehafen no parts of GWX_3.0_Gold. But BBW has to MODS GWX_3.0 aligned and released. BBW Thank you!
Regards nautilus42 |
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#7 |
Stowaway
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Pillau guns is an old issue. It had slipped through 2.1 bugfix at that time and still was not integrated into GWX 3
![]() This has nothing to do with SH4 though. |
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#8 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Too good not to have in game ![]() Look forward to more |
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#9 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Hey, can anyone tell me what particular lines in Campaign_LND.mis this mod adjusts?
Rather than enable a full copy of the mis file, I'd rather just add the lines to my SH3Cmdr "Static settings.cfg" file, then it makes no difference if I enable other mods that tinker with the campaign files. |
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#10 |
Navy Seal
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JScones, it changes 2 lines in unit 1447
From: Long=2385038.000000 To: Long=2384965.000000 And From: Height=4.810000 To: Height=4.000000 If you open it in notepad, [Unit 1447] is very close to the bottom.
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#11 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Thanks HW3.
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#12 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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![]() Quote:
thanks for this mate, but I have a huge doubt.. I wanted to change manualy also but... You say unit 1447 From: Long=2385038.000000 To: Long=2384965.000000 From: Height=4.810000 To: Height=4.000000 And this is my file [Unit 1447] Name=Esbjerg Class=NavalBase Type=407 Origin=German Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19400409 GameEntryTime=1201 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=1010341.000000 Lat=6656791.000000 Height=-18.000000 Heading=225.000000 Speed=0.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 I have GWX 3.0 instaled now but what it's rong here, am I not understanding something?? Thanks for the help |
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#13 |
Navy Seal
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I should have said this works with the GWX 3.0 St. Nazaire and schluese and other units mod installed, my mistake.
![]() Name=Medium Coastal Defense#332 Class=CDBunkerMedium Sorry about the confusion.
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#14 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Aye tis the problem with many diff LNDs out there
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#15 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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So this meens that with the normal Campaigne Cfg from GWX 3 there are no problems????
Glad I checked first the file..LOL ![]() |
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