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Small Fix for GWX 3.0.......
This is a small fix to correct the gun emplacement at the entrance to pilau which was left partly submerged after the pilau terrain fix!!
it can be found at my filefront page:http://hosted.filefront.com/Rickpeters/ There is a readme in the zip file, this mod is JSGME ready!! thanks Rick. |
:up:
:rotfl: I did one of these for 2.1 :doh: |
I don't get it. What should I enable first.
The gun emplacement mod or GWX 3 St Naz and Schluese' Mod |
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If your using GWX 3 St Naz and Schluese mod you need to enable that before the gun emplacement mod! hope this helps! Rick |
:nope: I was hoping at least all these fixes are included in GWX 3.
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The GWX policy is, no parts from SH4 to use in her MOD. But I do some SH4objekte (Hafenpiers ect.) 've Built, the locks and the St_Nazairehafen no parts of GWX_3.0_Gold. But BBW has to MODS GWX_3.0 aligned and released. BBW Thank you! Regards nautilus42 |
Pillau guns is an old issue. It had slipped through 2.1 bugfix at that time and still was not integrated into GWX 3 :shifty:
This has nothing to do with SH4 though. |
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Too good not to have in game :up: Look forward to more |
Hey, can anyone tell me what particular lines in Campaign_LND.mis this mod adjusts?
Rather than enable a full copy of the mis file, I'd rather just add the lines to my SH3Cmdr "Static settings.cfg" file, then it makes no difference if I enable other mods that tinker with the campaign files. |
JScones, it changes 2 lines in unit 1447
From: Long=2385038.000000 To: Long=2384965.000000 And From: Height=4.810000 To: Height=4.000000 If you open it in notepad, [Unit 1447] is very close to the bottom. |
Thanks HW3. :up:
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thanks for this mate, but I have a huge doubt.. I wanted to change manualy also but... You say unit 1447 From: Long=2385038.000000 To: Long=2384965.000000 From: Height=4.810000 To: Height=4.000000 And this is my file [Unit 1447] Name=Esbjerg Class=NavalBase Type=407 Origin=German Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19400409 GameEntryTime=1201 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=1010341.000000 Lat=6656791.000000 Height=-18.000000 Heading=225.000000 Speed=0.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 I have GWX 3.0 instaled now but what it's rong here, am I not understanding something?? Thanks for the help |
I should have said this works with the GWX 3.0 St. Nazaire and schluese and other units mod installed, my mistake.:oops: The unit you are looking for is
Name=Medium Coastal Defense#332 Class=CDBunkerMedium Sorry about the confusion. |
Aye tis the problem with many diff LNDs out there
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So this meens that with the normal Campaigne Cfg from GWX 3 there are no problems????
Glad I checked first the file..LOL:lol: |
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