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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
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Moin,
Quote:
Don´t know neromedia file format. Which file could that be? Could you be more precise and give the names of the related files? Regards, DD
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#167 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
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the file reads
mine_01.dat neromediaplayer 10/04/2007 23:15 33.899 82% 6,169 dd_debris_v1.2 update\data\sea\mine_01 |
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#168 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
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Moin,
Quote:
Regards, DD
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#169 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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Looks like your nero media player is associated with dat files thats why it shows as that
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#170 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
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So it gets installed with the rest of the file,dosen't need to be excluded:hmm:
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#171 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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No it needs to be installed mate
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#172 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
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Cheers,Thanks for the quick reply
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#173 |
Commodore
![]() Join Date: Apr 2005
Location: Brewsky, Galore
Posts: 618
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Dowloading now...
Looks great Divingduck! ![]()
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Daddy cool ![]() |
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#174 |
Black Magic
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DD,
Do these show up as debris when the ship slips under the water like the rest of the debris that currently shows? Are these coded as 'debris' or are they instantiable objects that remain until destroyed? These would be a nice addition to my SH4 effects (and more) for SH3 mod. I would like more information on these objects and this mod please.. ![]() |
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#175 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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They are to be added to the campaign as ships are
So when you leave port for instance you will see stuff in the water - drums\crates etc Or out at sea to simulate wreckage from a ship |
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#176 | |
Black Magic
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Can these be spawned at random? Like when a ship sinks and the debris pops up can these be spawned the same way? |
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#177 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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I dont think they can in the current form
All is possible I suppose |
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#178 | ||
Mr. Bad Wolf
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Supposely, one could make a RND entry with 105 units spawning on the same route as a convoy, but that could mean other unwanted 105 units spawning as well. A sinking ships should spawn a 105 unit then... IIRC DD was trying to make such as trigger, but never discovered it... So a couple of 105 units in SCR would make a random meeting at an ocean look like, you were too late. An imiginary experience...
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#179 | |||
Black Magic
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