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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | ||
XO
![]() Join Date: Mar 2005
Posts: 434
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I have uploaded the mission file and save file on rapidshare. |
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#77 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
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I've tried the save and I see both contacts perfectly on NB. The sphere contact is quite dim .. I believe you could miss it if you don't have screen properly set. But the TA contact is nice and bright.
http://roger.questions.cz/other/dump00053459.jpg http://roger.questions.cz/other/dump00046891.jpg Edit: OIC .. you can't mark the sphere on BB .. that's perfectly OK .. it's just too weak yet. Such situations happens in stock too, but at different ranges/sound levels. Mark it on NB and be happy. |
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#78 | |
XO
![]() Join Date: Mar 2005
Posts: 434
Downloads: 25
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I am a bit disappointed to hear that this is normal. I find it lame to be able to mark a relatively dim sphere NB contact but cannot mark the same contact on BB which is clearly visible in short and intermediate timescale whereas the TA is more washed out and only visible in intermediate ![]() Okay I'll have to cope with it... |
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#79 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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Yes .. it is lame .. but it is not LWAMI issue.
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#80 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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This is actually a very old issue, and it's sort of a LW/Ami issue, but not really.
Sometimes, BB traces will appear that just aren't markable. It has to do with the thresholds set in the sim. LW/Ami increased the BB sensititivy of the spherical array. Is it turned out, this also increased the gap between the visual threshold and the markable threshold, which means that the bug occurs more with LW/Ami than it does with stock DW.
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#81 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
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READ THE README!!!
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David
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#82 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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Yeah, what he said!
We're going to need a new acronym: RTFRM ![]()
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#83 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
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Well here's another one - we know about in stock but I leave others to interpret whether the feature has intensified in LwAmi.
I would label it Psychic NB Classification. Facts - my SW 6 kts 492 ft other side layer and 14.4 nm from Collins at 3 knts and 147 ft. SA BB has no indications except a very infrequent spasmodic SNR 1 which would mostly be missed. NB 'Search' has no indication nor does a slow scan reveal any tonals BUT (as we know) the 'Ship classification window' attempts an incorrect classification which is adequate for attack purposes ! The TA had both BB and NB tonals so as has been claimed previously that for some reason the software is porting extra info. from the TA to the SA. OK we know, we know, but come on a Collins at 3 knts at 12.4 NM on SA ?? ![]() Now I can live with that just but when I take the MH60 for testing I still get the very prescient 'Pschic classifications' reported above, mainly with the dipping sonar.:hmm:
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#84 |
The Old Man
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Location: Czech Republic
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Somehow I don't understand what is the problem.
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#85 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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Definitely a stock issue.
Don't forget about the sonobuoy filters seeing one more dot than is displayed on the screen.
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#86 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
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I love it, I release a new version of the mod, and everyone forgets what they've been experiencing for two years.
Forget "psychic classifications", I've got the Memory Erasing Mod here! ![]() Cheers, David
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#87 |
Sea Lord
![]() Join Date: Feb 2004
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In the SW its merely inconvenient NP but in the MH60 it provides a cheat and if its present in non TA subs its a big cheat.
Sid: Simple there shouldnt be a line twitching 'ship classification ' attempt giving away a contacts position when there are no available tonals indicated on that sonar source.
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#88 |
Ocean Warrior
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Yes, it's absolutely all my fault, including the updates that have to be done to the NWP for the new version of FC, and the incompatibilities between SCX and the NCP version of SC.
It's all my fault... I need to fix it all right away. LOL :rotfl: :rotfl: :rotfl: Cheers, David Edit: That's not directed at you Bellman, it's just a general statement. ![]()
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LW ![]() ![]() Last edited by LuftWolf; 03-02-07 at 10:26 AM. |
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#89 |
Sea Lord
![]() Join Date: Feb 2004
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LW: Accepted - I said known issue. The question is in tuning-up sonar sensitivities, as reported, has the impact of this 'cheat' increased ?
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#90 |
Ocean Warrior
![]() Join Date: May 2005
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Beats me... I'm at the point with this sim where I just accept the problems and focus on the things I have control over.
At some point, someone else has to gain some kind of competancy with the basic workings of this sim. Cheers, David Edit: Nevermind that last comment, plenty of people do, but few of them have the lack of sense to post to the message board every day and make a mod for public use. :p
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