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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1111 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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BDU gave me VIIC when i arived in France. But my god what did they do with this VIIC in hamburg ? They forgot to paint it? I really dont like the skin for the viic in this mod but will use the skin mod from danevang to give my Beloved VIIC a serious repaint . Only thing i hope is that it fixes the plates on the conning tower floor next to the flak because it has wood like on the Later war type VII,s that apperantly came with the skin for the VIIC in MO . I rather have the stock metal plates with wholes in them. Also trimmed by boat properly with Goblin editor because like my VIIB was laying to low in the water.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#1112 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Ok i checked. The the paintjob is back thanks to the skin mod i downloaded. However the conning deckplating next to the Flak dun was something that could not be fixed with the skin. Can someone tell me how to get the stock deck plating back ? One thing i also liked about the VIIB in this mod is that the deck itself was coloured so it really looked like Wood. This is also something i cannot fix. Any hints?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#1113 | |
Seaman
![]() Join Date: Dec 2009
Location: Orkney
Posts: 33
Downloads: 90
Uploads: 0
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Just in case anybody else is having similar problems to me, I'd like to update this post I have been having problems with random CTDs and random black screen lock-ups where hitting the reset button to reboot was the only way out. All of this was happening after installing MO (coincidentally as it turns out). To cut a long story of several frustating weeks short, I finally removed all mods and was still having problems. I re-installed SH5 after wiping the system of any residual traces of SH5, the launcher and old savegames - no improvement. ![]() Finally I realised that I had enabled the above switch (with a line in the boot.ini as shown above) shortly after MO to re-instate missing harbour walls etc. I thought I'd try running without the switch for what it's worth. Surprisingly all was now stable. Enabled MO again - still stable. ![]() I have subsequently re-enabled the 3GB switch by duplicating all the previous switches and simply adding the 3GB switch at the end. The relevant part of my boot.ini now looks like this: multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Micro soft Windows XP Professional" /noexecute=optin /fastdetect /usepmtimer multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Windo ws XP Professional w/3GB" /noexecute=optin /fastdetect /usepmtimer /3GB /Userva=2560 I don't claim to understand what I'm doing, but it has fixed the problem....so far! Now to start adding a few more mods....... Edit: Wrong!!!! Had 3 random CTDs last night - will try running without 3GB switch enabled. I'm about to delete this turd off my system. Last edited by Didd; 03-16-11 at 02:36 PM. |
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#1114 |
The Old Man
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@TDW
I MOD'd the Equipment and Upgrades last year adding several upgrades not available for use in stock SH5. My main objective was the missing Anti-Sensor Coatings and Radars. I ended up stopping work on the MOD.
As for adding new skins for each Anti-Sensor coating, I am still lost here. I was wondering if you would like to add these upgrades to the Mega-MOD? Click Here for more information and D/L link. -=[EDIT]=- You already have the Antenna and Periscope Height MOD's so you only need the UPC files. The EQP files in the submarine folders are not required as I was never able to get Snorkle working. |
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#1115 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Edmonton
Posts: 133
Downloads: 145
Uploads: 0
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Probably related to IRAI: I was doing my first mission in Happy Times when I came across a convoy....it was guarded by a flotilla of DDs in TF formation
![]() ![]() This might be by design (intelligent random AI)? Not sure, but thought I'd let you know about my experience as requested. I haven't had any CTDs or anything like that. My experience overall is very positive. I'm glad you can adjust the difficulty!!! At first I did not realize I was playing on impossible and found that, well, it was impossible!! ![]() I find the CO2 goes up too fast (just me? ![]() If I may suggest changes to the campaign objectives. They seem out of place given the fantastic changes made elsewhere.
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U-Boot Spezial Cocktail......neidisch? ![]() |
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#1116 |
Black Magic
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that sounds like the infamous stock CO2 bug carried over from previous versions of SH. Save and reload should cure the problem. IRAI and MO do not change the rate of CO2 production in the subs.
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#1117 |
Swabbie
![]() Join Date: Jul 2007
Location: Madrid, Spain
Posts: 7
Downloads: 136
Uploads: 0
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i make some test for CO2 bug, and for the moment, never get that bug if you order dive or crash dive from command room (only when order from conning tower for me).
2 complete patrols without the bug, taking care about from where do you order dive . I always use keyboard for orders, game dont syncro mouse orders and keyboard orders well. i have some "subbugs" using mini-nav interface with mouse. I hope can help you excellent mod, TDW, waiting for the next release!! (maybe more cool sounds????) :P |
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#1118 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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i have somethimes the CO2 bug and i do like TDW said... save and reload the save... it is working all the time
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#1119 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Try the d3d_anilag101.zip. Just download and follow the instructions. Very simple. http://www.gamefront.com/files/user/BadgerFinn It should fix your problem. |
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#1120 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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I havent played Magnum Opus yet but i started downloading it. I just wanted to say that this is great for guys like me who left subsim and SH5 for a significant time and come back to find such a mess of mods being released. Hope it works and fixes a lot of the issues! Im exciteeed!!! lol.
Thanks again! Without modders.. ::shivers::.. i dont wanna think about it ::edit:: I read the patch has to be installed. But it has the same name has the magnum opus mod 0.1. So i am a little confused. How do i install the patch? ::edit:: Shewww wow there is so much new things i dont even know how to order my men around! This is great! its entirely new! It will take me a while to figure it out but wow! amazing! thxs again!! Last edited by Salvadoreno; 03-18-11 at 03:20 PM. |
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#1121 | |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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1.- Rename Patch 2 folder, use JSGME and enable after Magnum Opus 0.0.1. It will advice you some files are going to be replaced. No problem. 2.- Copy all the files of patch 2 in MO 0.0.1 and overwrite it. Then enable Mod with JSGME. If you need more help we can talk in spanish via PM. |
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#1122 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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@SilentSteel Your signature is too long for the forum.
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#1123 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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Gracias marley!
I actually just did the first option, renamed the files. Works fine. Now i have to find a way to skip the missions and play the ones i want. Man i cannot wait for a modder to just return SH5 to the old format of the dynamic campaign (like sh3 sh4). |
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#1124 | |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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You have to know you will start without renown and all the stuff old (hydro, etc) |
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#1125 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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