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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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Readme
The mod places working lighthouses throughout the world: around Wilhelmshaven and Kiel in Germany, near Brest, Lorient, St. Nazaire, and Bordeaux in France, as well as in Norway, UK, on the east coast of Canada and US and in Carribean. The mod includes the model file for a lighthouse and location data in Location.cfg. To combine this with other mods, just copy lighthouses data at the end of Location.cfg, paste in other mod's Location.cfg and correct order numbering. Lighthouses Solthorner, Neuwerk, Scharhorn, and Heligoland Bight near Wilhelmshaven ![]() Lighthouses Friedrichsort, Bulk Point, Great Belt, and Randzel in Kiel area ![]() Solthorner in Wilhelmshaven harbor ![]() ![]() Neuwerk at night ![]() The mod can be downloaded here |
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#2 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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Very sweet idea. Definitely a plus for immersion.
Thanks!!! |
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#3 |
Engineer
![]() Join Date: Jun 2005
Location: Germany
Posts: 218
Downloads: 7
Uploads: 0
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Indeed, a nice mod for increasing atmosphere!
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#4 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
Downloads: 0
Uploads: 0
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Cool.........thanks
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#5 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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Nice mod serg!
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#6 |
Ocean Warrior
![]() Join Date: May 2005
Location: Săo Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Sergei,
Great job! What will be the next? ![]() Like the Ai uboat crew mod, may I use them on the next release of the traffic mod? Rubini. |
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#7 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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To the list.
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#9 |
Ocean Warrior
![]() Join Date: May 2005
Location: Săo Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() ![]() Rubini. |
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#10 |
Navy Seal
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Awesome.
I can see this extending even further though. I'd love to sail by and see lights on Hatterras when Drumbeating; or have remote islands present something other than a grey navigational obstacle. Any chance you could pull out or recombine other location tiles? And one thing that would be awesome is that tile editor that Ubi had originally promised... I'm sure that, since you managed to pull a lighthouse out of there, that could be possible now :hmm: |
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#11 |
Subsim Diehard
![]() Join Date: Jan 2002
Location: Southwest , Indiana USA
Posts: 380
Downloads: 36
Uploads: 0
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Sergbuto,
Can this mod be installed with JSGME in Ver 1.4b or with RUb 1.43? I remmber seeing the Lighthouse in SH1. Hope this mod is easy to install. Lane ![]() |
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#12 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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#13 | |
Pacific Aces Dev Team
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#14 | |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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#15 |
A-ganger
![]() Join Date: Apr 2005
Location: California, USA
Posts: 72
Downloads: 18
Uploads: 0
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Nice work sergbuto, your wonders never cease!
![]() In the future, can someone start lighting up the US coastline. I can only see things getting better and better. Keep up the excellent work ![]() |
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