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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: May 2025
Posts: 3
Downloads: 8
Uploads: 0
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Howdy everyone, first post here.
Basic info: USS DRUM Gato Class I'm encountering an issue in my SH4 FOTRS game, the deck gun (in this case the 5inch) takes 30 seconds between shots to reload. Glassy seas and I even tell my crew to man the gun/battlestations. I have experience in modding my own games but would have no idea where to look for this games' data. ![]() Really I'm just looking for why it would be taking the gun THAT long to reload between shots. |
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#2 |
CTD - it's not just a job
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Run JSGME, click on "Tasks..." in the middle, then "Export activated mods list to..." and "Clipboard" to paste it immediately into your next post, or "Text file" to copy & paste it later. That will show your install path, and the mod list order. Did you empty the Save folder after activating FotRSU? Do you have people from the Damage Control Team assigned to gun positions? Do you go to Battle Stations to use the guns?
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#3 |
Nub
![]() Join Date: May 2025
Posts: 3
Downloads: 8
Uploads: 0
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Yep,
![]() Here's some of that info from JSGME: Generic Mod Enabler - v2.6.0.157 [D:\Games\Silent Hunter 4 Gold Edition\MODS] 100_FalloftheRisingSun_Ultimate_v1.8 FI-OQ_FotRSU_v1.8f_upcPatch Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN |
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#4 |
Bosun
![]() Join Date: Jul 2008
Posts: 67
Downloads: 53
Uploads: 0
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I hate being Captain Obvious, but be sure you have crew assigned to the deck gun in crew management. Putting them at GQ won't help if that station is empty.
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#5 |
Nub
![]() Join Date: May 2025
Posts: 3
Downloads: 8
Uploads: 0
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They are on station, everything seems correct. Even in the quick battles every submarine's deck gun fires 2 rounds per minute.
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#6 |
Gefallen Engel U-666
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Newtz!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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