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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Oct 2014
Location: My mind will always be on a ship
Posts: 33
Downloads: 75
Uploads: 0
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Hey guys,
now that it´s out, I couldnt stop myself from taking a look into the gamefiles. Turns out this is as highly modable as Cold Waters. Just wanted to start a thread, hoping some CW modders or people that are interested are here to discuss some thing. I´m currently working on bringing more modern USN missiles (Like SM-6) into the game. Just for fun and to familiarize myself with the basics. I dont know nearly enough about unity and the game in general to add new models but I thought maybe there´s some way to port CW models over? Just an idea, haven´t looked into it yet.
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Honor, Courage, Commitment |
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#2 |
Gefallen Engel U-666
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Cmdr. Lennox!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 | |
Swabbie
![]() Join Date: Aug 2016
Posts: 14
Downloads: 54
Uploads: 0
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#4 |
Bilge Rat
![]() Join Date: Oct 2009
Posts: 1
Downloads: 52
Uploads: 0
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I have been modding for over 10yrs. Recently I made the AIM-174b for DCS and am currently making the F-35a for DCS. I'm going to do the same for Sea Power. I can model and code. Last version of unity i worked in was 2019. I might be interested in teaming up. I don't check in here at subsim often but you can reach me at arioch.bsg@gmail.com
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#5 |
Gefallen Engel U-666
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ariock!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#6 |
Planesman
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Looks likes a lot of old timer are popping up now that we have a new modern naval combat sim. The unit database seems to be well documented and easily moddable but the dav need to provide a separate location for use database/assets and a selection option in the game as it seems every patch will rewrite the current ini files.
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#7 |
Grey Wolf
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Modern Naval Warfare Community Manager
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