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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jan 2024
Posts: 8
Downloads: 20
Uploads: 0
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I am running the standard Steam version. During my first mission to grid AN56, east of England, the clock showed darkness around 2:30 AM and light. around 10:00 AM. The clock continued to get more off as I used rime compression. I just started my second mission straight north to grid AF87 and am just off the German coast (just started mission), but the clock shows `3:04 while hovering the mouse on the clock shows text that says 14:05 local time.
I would think you would need to have a functioning clock to determine day and night cycles. Does anyone know if this is a bug with the clock or if there is a mod that would fix this problem? |
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#2 | |
Sea Lord
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![]() No, there is no bug..You are confusing the local time on board with GMT time I recommend that you do not exceed a speed of 256 or 512 over a long period but 256 is better... ![]() on this screen arrow GmT and at the bottom acceleration of time here 1x ![]() here a target spotter observes the message with the time watch on board "local" ![]() here target spot send from the bottom ![]() ![]() ![]() ![]() I hope I was clear and I wish you good fun.. |
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#3 |
中国水兵
![]() ![]() Join Date: Jun 2020
Posts: 279
Downloads: 16
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Some people on this forum have said that if you have a high frame rate (use ctrl-F8) the clocks and the outside time get gradually out of sync. It's a good idea to select synchronize in the game video settings menu to limit the frame rate. Never seen it myself, but then my rubbish old laptop never gets above 40fps!
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#4 | |
Sea Lord
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So I recommend that you activate it Then go to your backup of the games in this case here C:\Users\Kellys\Documents\OaX\data\cfg\main [TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=128 CriticalDamage=1 CrewEfficiency=1 AirEnemyDetected=1 SoundEffects=2 CharacterAnim=4 EnemyDetected=8 RadioReport=8 Particles=32 PrayState=8 HunterState=32 3DRender=32 Maximum=1024 [VIDEO] Resolution=1920 x 1080 DynamicShadows=No FullScreen=Yes Synchronized=No ParticleDensity=100.000000 TextureResolutionHigh=Yes I don't activate it because I use the interiors... but you need a machine with 16GB Ram 2 to 4GB dedicated video Nvidia & AmD a good I5 or I7 processor if you have an old machine it's complicated and I don't recommend it not laptops..that said it also works but you will have to make fine adjustments..and without the complete interiors Vertical synchronization avoids image tearing if you use Nvidia profile you can even block the framerate as you wish.. You also notice I limited the time to 1024 "Maximum=1024" But in games I recommend X256 or 512 over long distance attention during the passage to port 8 or 16 shore 32 or 64 if you proceed from this way to avoid too much desincronization on the whole of the career ... It's all a question of adjustment and machine performance FYI my machine is very old But equipped with a good SSD associated with an HDD with a lot of 256MB memory cache my config GA-P55 ud3 gtx 980 4gb 16gb ram HyperX SSD HD western blue a WW2 config over 14 years old ![]() ![]() ![]() there is also the screen which is very important...it is an Asus TuF 75htz here Last edited by Kal_Maximus_U669; 01-18-24 at 08:21 PM. |
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#5 | |
Swabbie
![]() Join Date: Jan 2024
Posts: 8
Downloads: 20
Uploads: 0
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![]() Quote:
On the current mission the clock says 13:07 and the mouse pointer says 14:07 local time. I guess that the clock could be set to a different time zone than Germany, but I don't think so. My opinion as a newbie is that the clock is getting messed up because of continually using time compression. |
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#6 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
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This link covers the clock time / day, night cycle issus. I don't understand why but I limit my frame rates to 60hz and have never had issues again. When I did have issues, it was very rare, but it did bother me. This is a short thread and a good read.The frame rate stuff starts around post 20 or close to it. hope this helps.
https://www.subsim.com/radioroom/sho...d.php?t=245471
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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#7 | |
Sea Lord
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![]() Thank you for having "fleshed out" the discussion... It seems that our friend is playing Onealex mod Yes 60 htz is very good you can even block the Framrate at 30 or 40 for the weakest machines.. Personally, I repeat, I will not cap my Framrate if you proceed as described above... there is no problem... it seems that he does not understand the local time displayed at the bottom right and that when he passes the mouse he ends up with the GmT time... perhaps its assembly is not correct... or incorrect setting of the Fram of the machine.. ![]() Please note that the Onealex mod works very stable and has been doing so for a long time.. |
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#8 | |
Swabbie
![]() Join Date: Jan 2024
Posts: 8
Downloads: 20
Uploads: 0
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Thanks again, but as a Civil Engineer who worked in many different time zones, I do understand GMT time and the relationship to local time. However, the mouse moving over the clock brings up text that says "Local Time", NOT GMT. Also, that is in the second mission that is off an exact hour even though I am just leaving Wilhemlshaven. Please explain the first mission just east of England with 4 hours of darkness and the mouse text is not a fixed number of hours off from the clock. No, the others are correct. Something is off and I believe it is my ultra fast computer with Windows 10 (64) pro. One day the sun sets at 02:30 and then next day (300km away) it sets at 08:17 ??? Please explain that with GMT. |
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#9 | |
Sea Lord
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Well indeed you must have a problem somewhere...lol...what you are telling me is not possible even on this meridian at this season. You play Onealex mod well, don't you? what is your mod list? you are talking to me about mission...but it is indeed the campaign mission...if I understand the 2nd one correctly, isn't it? |
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#10 | |
Sea Lord
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here is the map of the zones Your campaign starts at the end of August/September ![]() I just looked up the time of this port in Germany (Wilhelmshaven, Germany) 01:02 local Sunday January 21, 2024 (UTC+1) here we see very well +1 so you add an hour Time (Wilhelmshaven, Germany) so everything works... What time is GMT +1? It is defined as the universal reference point. This means that the local time in London, called Greenwich Mean Time (GMT), is used as a reference to calculate time around the world. For example, for the time in France, its offset from London is 1 hour, so France has a GMT+1. All European countries in UTC+1 use the same date for daylight saving time (called Central European Summer Time) in your campaign you are on summer schedule so everything is working now maybe a problem understanding civil engineering or maybe you don't understand the game... the mouse moving over the clock here screen ![]() Know that I have been using Alex's mod for a very long time... I was one of the first to support this work which is super stable.. Alex himself you will have answered but we all know here the ordeal he is going through besides I have I can't wait for him to come back and for this stupid war to stop...For my part I think that you tinkered with the mod where you used too much time compression because I have never had this kind of problem I have carried out these missions several times. campaign and I had nothing of the sort or it comes from your Framrate being set incorrectly, nothing else... For proof that it works perfectly I invite you to see the YT channel of my friend Tonci87 who does a remarkable job of narration and explanations if you frequent his channel you will realize that he has a great talent is that not only on Silent Hunter ![]() This will be the end of the explanation, have fun ![]() ![]() Last edited by Kal_Maximus_U669; 01-20-24 at 08:08 PM. |
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