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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Mar 2018
Posts: 3
Downloads: 132
Uploads: 0
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I edited the FOTRSU-particle file. This activates oil slicks and burning oil slicks for sunken ships.
JSGME-Ready https://www.mediafire.com/file/68bjy...Fires.zip/file https://www.subsim.com/radioroom/att...1&d=1650891375 Last edited by TMS; 04-25-22 at 07:57 AM. |
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#2 | |
Navy Seal
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![]() Quote:
Well done. Question. How long do the fires burn? This has been in TMO for quite some time but the fires, especially oil fires do not burn long enough. I would love to make the oil fires after sinking tanker burn for couple hours at least if possible and others visibly burn for longer as well. Kind of a immersion killer when a crippled ship, can hear the fire burning but not visible. |
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#3 |
Nub
![]() Join Date: Mar 2018
Posts: 3
Downloads: 132
Uploads: 0
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8 minutes. I can also extend the lifetime, if desired.
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#4 |
Born to Run Silent
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Nice!
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SUBSIM - 26 Years on the Web |
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#5 |
Navy Seal
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#6 |
CTD - it's not just a job
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The burning oil / fuel fires are in FotRSU now, though shorter in duration, but the slicks were removed a while back for "efficiency". Resource stealer that used to cause CTDs. It looks like you changed the smoke and fire particles also TMS? Does that affect the other fires and smoke? We'll give it a test drive and see how it does in FotRSU now. Thanks!
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"...and bollocks to the naysayers" - Jimbuna |
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#7 | |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
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![]() Quote:
Seems burning oil should have a slick...You guys against any eye candy for the non-purist, external view sub simmer? |
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