![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Duplicate account
![]() Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
|
![]()
When I open the model of the apartment rooms zone with the help of a Goblin, it looks normal
![]() In the game, this zone has a strange blackout that I can't fix. ![]() I could not find a function or a file that assigns this strange effect. Changing the color and brightness of textures does not give any results Any ideas... |
![]() |
![]() |
![]() |
#2 |
GLOBAL MODDING TERRORIST
|
![]()
What file?
|
![]() |
![]() |
![]() |
#3 |
GLOBAL MODDING TERRORIST
|
![]()
Guess you'd rather fail then get help from probably the only person here that can help you.
![]() |
![]() |
![]() |
![]() |
#4 |
Duplicate account
![]() Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#5 | |
Sea Lord
![]() |
![]() Quote:
if you take a look through the "hdr_interior_submarine.cfg" "Lights.cfg" "tile_metal"_ces fichiers definisse la structures des couleurs est autre.. I make an effort with you ..how farmers can help ![]() ![]() Last edited by Kal_Maximus_U669; 11-15-21 at 08:41 AM. |
|
![]() |
![]() |
![]() |
#6 |
Duplicate account
![]() Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
|
![]()
Ideally it should look like this:
![]() |
![]() |
![]() |
![]() |
|
|