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Interior Help
When I open the model of the apartment rooms zone with the help of a Goblin, it looks normal
https://www.hostpic.org/images/2111131426510113.jpg In the game, this zone has a strange blackout that I can't fix. https://www.hostpic.org/images/2111131427110104.jpg I could not find a function or a file that assigns this strange effect. Changing the color and brightness of textures does not give any results Any ideas... |
What file?
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Guess you'd rather fail then get help from probably the only person here that can help you.
:nope: |
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if you take a look through the "hdr_interior_submarine.cfg" "Lights.cfg" "tile_metal"_ces fichiers definisse la structures des couleurs est autre.. I make an effort with you ..how farmers can help :03: :Kaleun_Wink:https://www.subsim.com/radioroom/sho...d.php?t=250797 |
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interior
yes me I see two gray tone of the floor at mid height is white for the ceiling and the rest of the height is possibly the darker floor but with part in "Grating" is of course .. all well patina by wear. . this gives an operational aspect ..
example but this style but dirtier tightened very well http://image.noelshack.com/fichiers/...8-22-32-37.png have been able to look at your problem? I am not modders but and there is no time for that ... The DDS file format (short for DirectDraw Surface) contains raster images Format uses S3 Texture Compression algorithm Standard DDS file contains textures, backgrounds, wallpapers, patterns and texture maps for games as I told you ex = "tile_metal_04" I do not know which one controls the ceiling but it must be possible to open with Gimp or other in order to change the RGB suddenly change the color ... if I am not abusing it. But I had to look but it is possible I am on Xenomerv is the other one we do. For lighting see the "Hd cfg" & "light cfg" to refine vickers could perhaps help you now with the editor I do not know how it reacts :D |
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