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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: May 2019
Posts: 2
Downloads: 14
Uploads: 0
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So, the last sub simulator I played was "Silent Service" circa 1987 on the IBM PC jr. I don't miss the floppy disks... Anyway, as my reflexes have slowed I've come full circle away from shooters and stumbled on Youtube videos for UBOAT. While I like the idea I knew I wanted more realism. Steam provided lots of options but the consensus seemed to be SH3 for the mod community and realism. So, here I am.
I noticed real quickly that I could get bogged down in the Mod Soup. I've got GWX Gold installed and running but I was wondering if someone could give me a short (like 5 or 6) list of mods that would enhance graphics, give me a widescreen resolution and just improve overall quality of life? I also want to confirm that the list(s) posted are the order they should appear in my JSGME (i.e., the "bottom" mod goes first...) Thanks in advance! |
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#2 |
Admiral
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Generic Mod Enabler - v2.6.0.157
[C:\myUboat\SilentHunterIII\MODS] NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6F Merchant_Fleet_Mod_3.2 Stiebler4C_SubsFlag NYGM_HiRes_Submarines_3_6F Harbor Traffic Add-In M.E.P v5 Optional - ShipVanishingHull for MEP v5 Optional - Stock Reflections for MEP v5 1500 meter bearing overlay Single Merchant Contact Mod Depthcharge Shake v2.01 Ahnenerbe WideGui 1920 x 1080 Final Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D Color Dials with Dark Compass NYGM Tonnage War Minefield Mod Lighthouses and Entrance Points for NYGM3.6F beta DD_VisibleMines_V1.0 Fubars harbor personnel Das Boot Clothes Bearded faces RL_E v2 standard RealDC_4 SHIV U-Boat Missions-Flaggen für SHIII TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3 Real Depth Charge Thomsen's WhispeRING RING mod KB's Diesel Sound Mod TheRealPing RadioMessage - MorseCodeOnly TorpedoTubesFfireFinal vStock Optional O2-Gauges v2 (for V16B1) Aces' Radio Room Postcards depth charge explosions and fire light Stiebler4C_Addon_for_V16B1 Optional - FSF for MEP v5 TKSS18 German U-Boats Compilation(noEagle) TKSS18 German U-Boats Compilation2(noEagle) New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) FixAllSubGWX Stiebler_EnvSim M.E.P v5 - VisualSensors for NYGM 3.6D Haunting Atlantic Wind Supplement to V16B1 (JSGME) Click my link below for tutorials!
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[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc |
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#3 |
Eternal Patrol
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I have a huge mod list that seems to change every time I reinstall the game (which is every year or two), because after fourteen years people are still creating new mods for SH3.
Unfortunately I consider everything I use to be essential, so I'm always working on it. That said, you asked for a few most important mods, so here are the ones I consider absolutely vital: GWX 3.0 Hardcode Fixes - h.sie New Interiors 2.1D - FlakMonkey (I plan on trying the U-Boats Combination Mod as I hear it's a great improvement) Assisted Plotting Mod - Observer Waterstream+Exhaust Kombimod v2.3 - Rubini/Racerboy/h.sie Das Boot Sound Mod SH3 - Sailor Steve, based on 'Projeckt Schwertfisch', by the SH2 modders DBSM SH3 Speech Fix - Sailor Steve Halo Not Visible Through Body - Anvart Head 04 Fix - Anvart No Continuous 'Ship Spotted' Seabed Repair Mod - Mikhayl Merchant Fleet Mod - Iambecomelife I'm not sure what you mean about the "bottom mod". I always list them in proper order starting at the top and working down. If you like I will gladly post my full mods list. Also a few years back I chronicled one of my massive start-overs on a day-by-day basis, with every failure and restart, including all the testing and all the help I received during that trial. I've become one of those who has as much fun fiddling with the game as I do playing it. I've learned a lot along the way, the biggest thing I've learned being how much knowledge I still lack. I'll never be a programmer and I'll never be a true modder, but I do like making the game feel more realistic for me. I'll post a link to that thread if you like, but I'll warn you in advance that there's a lot there, and not all of it is pretty.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Admiral
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Steve...
If you meant uboat “compilation”... Then yes you will love that. Mix that with Ahnanerbe GUI... I think it’s the best and closest uboat sim you will ever have. Have fun! Bob
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[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc |
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#5 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > canvasback7
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#6 |
Ensign
![]() Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
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They are pretty boats all right, but they can't see.
There's something wrong with their sensor/visual range. Blind as bats. See my comments in the U-Boat Compilation Thread in the SH3 Mods Workshop Section of this site ![]() David I |
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#7 |
Admiral
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In my mod list there is a sensor fix for that
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[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc |
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#8 |
Ensign
![]() Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
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Bstanko6,
Which one would that be (by name)? I would love to use those beautiful boats on a regular basis. David I |
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#9 |
Eternal Patrol
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Please, the man asked for recommendations, not another discussion on a mod that has its own dedicated thread.
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“Never do anything you can't take back.” —Rocky Russo |
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