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New to SH3 - mod questions
So, the last sub simulator I played was "Silent Service" circa 1987 on the IBM PC jr. I don't miss the floppy disks... Anyway, as my reflexes have slowed I've come full circle away from shooters and stumbled on Youtube videos for UBOAT. While I like the idea I knew I wanted more realism. Steam provided lots of options but the consensus seemed to be SH3 for the mod community and realism. So, here I am.
I noticed real quickly that I could get bogged down in the Mod Soup. I've got GWX Gold installed and running but I was wondering if someone could give me a short (like 5 or 6) list of mods that would enhance graphics, give me a widescreen resolution and just improve overall quality of life? I also want to confirm that the list(s) posted are the order they should appear in my JSGME (i.e., the "bottom" mod goes first...) Thanks in advance! |
Generic Mod Enabler - v2.6.0.157
[C:\myUboat\SilentHunterIII\MODS] NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6F Merchant_Fleet_Mod_3.2 Stiebler4C_SubsFlag NYGM_HiRes_Submarines_3_6F Harbor Traffic Add-In M.E.P v5 Optional - ShipVanishingHull for MEP v5 Optional - Stock Reflections for MEP v5 1500 meter bearing overlay Single Merchant Contact Mod Depthcharge Shake v2.01 Ahnenerbe WideGui 1920 x 1080 Final Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D Color Dials with Dark Compass NYGM Tonnage War Minefield Mod Lighthouses and Entrance Points for NYGM3.6F beta DD_VisibleMines_V1.0 Fubars harbor personnel Das Boot Clothes Bearded faces RL_E v2 standard RealDC_4 SHIV U-Boat Missions-Flaggen für SHIII TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3 Real Depth Charge Thomsen's WhispeRING RING mod KB's Diesel Sound Mod TheRealPing RadioMessage - MorseCodeOnly TorpedoTubesFfireFinal vStock Optional O2-Gauges v2 (for V16B1) Aces' Radio Room Postcards depth charge explosions and fire light Stiebler4C_Addon_for_V16B1 Optional - FSF for MEP v5 TKSS18 German U-Boats Compilation(noEagle) TKSS18 German U-Boats Compilation2(noEagle) New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) FixAllSubGWX Stiebler_EnvSim M.E.P v5 - VisualSensors for NYGM 3.6D Haunting Atlantic Wind Supplement to V16B1 (JSGME) Click my link below for tutorials! |
I have a huge mod list that seems to change every time I reinstall the game (which is every year or two), because after fourteen years people are still creating new mods for SH3.
Unfortunately I consider everything I use to be essential, so I'm always working on it. That said, you asked for a few most important mods, so here are the ones I consider absolutely vital: GWX 3.0 Hardcode Fixes - h.sie New Interiors 2.1D - FlakMonkey (I plan on trying the U-Boats Combination Mod as I hear it's a great improvement) Assisted Plotting Mod - Observer Waterstream+Exhaust Kombimod v2.3 - Rubini/Racerboy/h.sie Das Boot Sound Mod SH3 - Sailor Steve, based on 'Projeckt Schwertfisch', by the SH2 modders DBSM SH3 Speech Fix - Sailor Steve Halo Not Visible Through Body - Anvart Head 04 Fix - Anvart No Continuous 'Ship Spotted' Seabed Repair Mod - Mikhayl Merchant Fleet Mod - Iambecomelife I'm not sure what you mean about the "bottom mod". I always list them in proper order starting at the top and working down. If you like I will gladly post my full mods list. Also a few years back I chronicled one of my massive start-overs on a day-by-day basis, with every failure and restart, including all the testing and all the help I received during that trial. I've become one of those who has as much fun fiddling with the game as I do playing it. I've learned a lot along the way, the biggest thing I've learned being how much knowledge I still lack. I'll never be a programmer and I'll never be a true modder, but I do like making the game feel more realistic for me. I'll post a link to that thread if you like, but I'll warn you in advance that there's a lot there, and not all of it is pretty. |
Steve...
If you meant uboat “compilation”... Then yes you will love that. Mix that with Ahnanerbe GUI... I think it’s the best and closest uboat sim you will ever have. Have fun! Bob |
A Warm Welcome To The Subsim Community > canvasback7
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below |
U-Boat Compilation
They are pretty boats all right, but they can't see.
There's something wrong with their sensor/visual range. Blind as bats. See my comments in the U-Boat Compilation Thread in the SH3 Mods Workshop Section of this site:cry:. David I |
In my mod list there is a sensor fix for that
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Bstanko6,
Which one would that be (by name)? I would love to use those beautiful boats on a regular basis. David I |
Please, the man asked for recommendations, not another discussion on a mod that has its own dedicated thread.
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Thanks for the suggestions so far. bstanko6 - your YouTube videos have been fantastic and I've appreciated all of them. Keep up the good work!
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Short and sweet for starters
1. Hsie's patch. 2. Stiebler's patch. Both add more realism based options vs. graphical ones. |
@David...
MEP visual sensors for NYGM @Canvas... Thank you so much! |
Bstanko6,
Thanks for the response. Unfortunately I am not using Manos' MEP mod, so I don't think that's the problem/answer. David I |
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