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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Jul 2006
Location: Seattle WA
Posts: 142
Downloads: 199
Uploads: 0
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So fellow Kaleuns, I just started "The Black Pit" via manual flotilla transfer after automated campaign transfer failure. Not sure if this is important, but worth mentioning since I am back in the Atlantic after a year and a half or so in the med. I have located my first convoy after sinking a lone Egyptian split merchant, and something I haven't seen to date has emerged. On the lone merchant, and now also on the convoy one of my torpedoes has ran out of the tube, (usually the first one fired) and immediately started a circle pattern damn near hitting my precious U-Boot. I also sank two victory cargos in the convoy, and the escorts, nor the convoy reacted at all. The lack of reaction bug I have found before. It has only happened once previously, and once I lined up and attacked a second time the escorts did react. Is this some type of torpedo failure built into the game, or a glitch? Any others experience the non-reacting escorts issue as well?
I am running TWoS 2.1.2 with no other mods, only "encrypted orders" active. Rolfeus Veare, U-51-9th flotilla, Brest Currently in the Atlantic somewhere in AL |
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#2 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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It looks like you need the mod 'Torpedo Circle FIX'. I have taken 2 files from TWoS and replaced them in the game, I cannot give you the file names caus' I'm not on my game computer.
There is a mod for it contained in the FX-Update mod from TheDarkWraith, but it doesn't work well in my experience (torpedos still circling when they shouldn't), so I have taken the files from TWoS which fixed it. But if you already run TWoS you SHOULDN'T NEED any fix ??? In my TwoS 2.1.0 I haven't any problems. You probably don't run the 'free' sh5.exe, so it's not patched correctly because of UPlay or Steam...That's also the reason why your campaign transfers don't work. Run a completly patched version. You can google that... Last edited by XenonSurf; 02-06-18 at 09:20 AM. |
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#3 | |
Navy Seal
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Real life torpedo "glitches"...
Quote:
There's also a documentary about U-869 which can be found on the internet...Cheers!
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#4 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Yes, torpedo circles are historically accurate, the problem is this routine is broken in the stock game, and still after the patches causing pretty all torpedos to circle. In TWoS this is fixed.
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#5 |
Soundman
![]() Join Date: Jul 2006
Location: Seattle WA
Posts: 142
Downloads: 199
Uploads: 0
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Hmmmm. Well it's cool if intentionally added, it has happened now twice in a row. I have been from Memel all the way to my current campaign in the Black Pit without having had this occur even once. If I am reading the contributors correctly Xenon seems to be saying it could be a bug, and Vecko is implying that it might be a realism feature added to TWoS content?
-Rolfeus Veare U-51, 9th Flotilla Brest |
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#6 | |
Scurvy Dog of the Deep
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![]() Quote:
Re: Circling torps can't remember experiencing that even with stock game , other than Acoustic Torpedoes or Pattern Search type maybe, but that's not bug although it has been mentioned on another thread a while back . Is this any particular type ? I have come across Destroyers that don't react the Mission Scapa Flow has a couple there. Shouldn't happen too much tho Last edited by Cyborg322; 02-06-18 at 10:01 PM. |
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