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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Sep 2012
Posts: 22
Downloads: 14
Uploads: 0
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So I am doing another campaign in Cold Waters and I noticed that enemy subs seem to have stopped diving again to evade. This is a shame as it makes the game a lot less challenging as one torpedo is usually enough to sink them. Was this behaviour changed back recently?
If so why? Also I still haven't got my tagline contest T-shirt prize. It was supposed to have arrived months ago but it never came through the mail. |
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#2 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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I noticed that they do change depth in the final minute. Just better maneuvers all-around.
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#3 |
Watch
![]() Join Date: Sep 2012
Posts: 22
Downloads: 14
Uploads: 0
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Ok. I will push on. But just had 4 subs keeping depth making them exceedingly easy to hit.
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#4 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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Also, I wonder what the differences with the difficulty setting. I am on Realistic. Maybe if I stepped up to Hard, I would see them dance.
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#5 |
Watch
![]() Join Date: Sep 2012
Posts: 22
Downloads: 14
Uploads: 0
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#6 |
Medic
![]() Join Date: Dec 2004
Location: Santa Barbara,calif
Posts: 159
Downloads: 14
Uploads: 0
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Well i just started another campaign and had a juliet launch on me from around 500 feet I launched on him (mk37) from 100 feet and could not get the torpedo to go down I moved my sub down to 400 feet and lost the wire.
So how deep can you launch a torpedo? |
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