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#1 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
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In Cold Waters, how fast can you go and still fire a torpedo, MOSS, or Harpoon etc without damaging the tube? And does it depend on the sub type?
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#2 |
A-ganger
![]() Join Date: May 2006
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It depends on a bunch of factors but I think torpedo type and how you're maneuvering is more important than sub type.
I generally don't bother firing unless I'm straight and level. Too much risk. With early torpedoes like the Mk 37 in the '68 campaign I don't risk firing unless I'm under 10 knots. Those swim-out fish suck. With Mk 48's I generally try to be under 20 knots, usually 10 again to be sure. |
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#3 |
Planesman
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In absolute game terms, under 20 knots and preferably no more than 5 degree rudder or plane. Harpoon, TASM and TLAM also cannot be fired below 200 feet.
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#4 |
Engineer
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The 20 knots speed is the only limitation.
You can fire torpedoes at any planes/rudder angle as long as you don't exceed 20 knots. |
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#5 |
A-ganger
![]() Join Date: May 2006
Posts: 72
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#6 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
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On the steam forums devs specifically stated 15 kts, I would agree that the Mk 37 should be at 10 or less because it's so slow.
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#7 |
Engineer
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I've just tested it.
Skipjack, '68. 20 knots, full right rudder, full planes up, full ballast up. Fired a Mk37 on a port beam - no damage at all. The torpedo cleared the tube and immediately turned left. I'm not saying it's a safe thing to do. I'm just answering to OP that firing at or below 20 knots won't damage your tubes, no matter what's your rudder/planes settings. |
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#8 |
Bosun
![]() Join Date: May 2007
Posts: 64
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You'll break the wires with any shot that's outside of a 60 degree cone off your bow though. But perfectly safe to launch up to 20 knots as others have said. Also with the Mk 37, even if it turns around and starts homing on you, just out run it.
-Jenrick |
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