![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
|
![]()
I wanted to see if i could find the sub skins to see if i could mod it. But i cant seem to be able to find out where they are located.
__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 |
![]() |
![]() |
![]() |
#2 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
|
![]()
Pink maybe? Oh, that was WWII.
![]() |
![]() |
![]() |
![]() |
#3 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
|
![]()
They are in the unity assets bundles.
Unity asset bundle extractor works, or at least the version I have does. It's a little tricky to use, but you can export - then change - and re-import textures into the resources asset bundle. Here's the skin for Tango class. http://imgur.com/a/RyeZg What I haven't been able to do yet is get textures to work in the override folder, so you are limited to a modded bundle which is pretty inconvenient for distributing any skins, and when patches arrive etc... till someone figures it out. I might try something else, I may have got the directories wrong or messed up the file format/name etc when I tried the override folder. |
![]() |
![]() |
![]() |
#4 |
Electrician's Mate
![]() Join Date: Jul 2011
Posts: 134
Downloads: 2
Uploads: 0
|
![]()
jace, have what type of material textures doe the game use, is it just rgb normal maps and greyscale speculars or is it one of those combined maps?
|
![]() |
![]() |
![]() |
#5 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
|
![]()
Separate diffuse, specular and normal.
Each of those also has an alpha channel too. Format seems to be .dds DXT5 in the bundle, but I can only extract it as a .tga or .png cause of the extractor plugin. |
![]() |
![]() |
![]() |
#6 |
Seaman
![]() Join Date: Nov 2015
Location: Cracow, Poland
Posts: 38
Downloads: 42
Uploads: 2
|
![]()
format is tga and png, usually tga being diffuse and normal or specular being in png, all with alpha ofc as for example specular has glossiness in png's alpha
|
![]() |
![]() |
![]() |
#7 |
Electrician's Mate
![]() Join Date: Jul 2011
Posts: 134
Downloads: 2
Uploads: 0
|
![]()
thanks. i might like to increase specular contrast to give subs a wetter look
|
![]() |
![]() |
![]() |
#8 | |
Electrician's Mate
![]() Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
|
![]() Quote:
Now that 1.08 has fixed access to the textures, could you PM me on where I can buy the Unity Asset Bundle Extractor? What software would I need to purchase? I am interested in doing some custom textures for the various boats I served with. Especially now that the textures can simply be put in an override folder, instead of having to export/re-import. Would like to see the format for the texture files to see if I can create my own. I know they have a particular format/layout to transfer from a 2D file to the correct area of the 3D models... That is assuming Killerfish doesn't mind us doing this? Their input would be appreciated on this subject as well. Thanks!
__________________
Salvo Regards, LTJG Beam |
|
![]() |
![]() |
![]() |
#9 | |
Swabbie
![]() Join Date: Nov 2012
Posts: 8
Downloads: 17
Uploads: 0
|
![]() Quote:
Edit: I need this for the CW textures. (Minecraft used as an example because it's the easiest to find.) ![]() Last edited by chillbro baggins; 09-22-17 at 04:28 PM. |
|
![]() |
![]() |
![]() |
|
|