![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Sea Lord
![]() |
![]()
What distance Merchant crews could spot your uboat at night. I am interested because in Sh 3 you could get spotted about 3 km away from Merchant I got spotter
I have no experience in real sea. Haven't been on a ship, especially at night. So in reality could u boat pass merchant ship about 400m? Undetected because in SH5 TWOS merchant crews are basically blind, I am not sure if this realistic. And how do reduce visual range of merchant crews in sh 3 |
![]() |
![]() |
![]() |
#2 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
It is for SH4, but I think it works also for SH3 :
http://www.subsim.com/radioroom/forumdisplay.php?f=219 At night, a U-Boot was invisible if there was no moon in the sky. If there was moonlight, the U-Boot was nearly impossible to detect if its hull was turned towards the ennemy, or if the moon was behind her. Just my 2 cents... |
![]() |
![]() |
#3 | |
Sea Lord
![]() |
![]() Quote:
the link is not working |
|
![]() |
![]() |
![]() |
#4 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Ops, sry, wrong copy-paste.
For SH3 : http://www.subsim.com/radioroom/showthread.php?t=103968 http://www.subsim.com/radioroom/showthread.php?t=106956 For SH4 : http://www.subsim.com/radioroom/showthread.php?t=111395 http://www.subsim.com/radioroom/showthread.php?t=119272 About night vision, IIRC, there is an option in H.Sie or Stiebler patch to delete what they call the "vampire vision" (or the capacity to see in the dark). And by the way, I found this which could interest you ![]() |
![]() |
![]() |
#5 | |
Silent Hunter
![]() |
![]() Quote:
![]() I agree that the SH series often underestimates how bad merchant ship lookout keeping was. SH3 should have provided different visual sensors for merchants/warships and different phases of the war. |
|
![]() |
![]() |
![]() |
#6 | ||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
The shadow in the darkness ...
![]() Quote:
Quote:
|
||
![]() |
![]() |
#7 |
Sea Lord
![]() |
![]()
Kendras will this mod work with this modlist?
Generic Mod Enabler - v2.6.0.157 [D:\SilentHunterIIII\MODS] GWX - Alternative Flotillas Rbs1_SH4_Effects_GWX_30_71 Q Ship mod GWX3.0 Hull damage made by torpedo impact mod TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 FM_NewInterior v2.1D Urfischs_ModStrike_Beta1 Destroyers&Corvette Flags_enlighten Rapt0r's Uniforms V2.0 [Grey] Thomsen's Sound Pack V3.2cg Real Depth Charge Karle's_Crash_Dive_Mod KB's Diesel Sound Mod SH-5 Water for SH-3 20 Km V84 LifeBoats&Debris_v4 Ahnenerbe WideGui 1920 x 1080 Final ahnenerbe widegui raob wheel speed mark corrected TKSS18 German U-Boats Compilation TKSS18 German U-Boats Compilation No Eagle Torpedo_HAHD_1024_GWX German U-Boats Compilation FuMO_Fix_SNS New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) Shortcuts for German U-Boats Compilation Mod Bordinstrumente_patch_2.2_Ahnenerbe Optional O2-Gauges v2 (for V16B1) U-Boat VIIB (Turm 1 Late) Sh3_volumetric_clouds&fog_V2.2 WB's Decks Awash + Fuel Economy WB's Renown Replacement BritishAsdicMkIFinal Color Dials with Light Compass FixAllSubGWX M.E.P v5- VisualSensors for GWX3 Rubini´s Underwater dust&plancton v1 OLC's Modified Searchlight Beams for GWX3 TorpedoTubesFfireFinal vGW ___WAC4.1_Realistic Hull Damage depth charge explosions and fire light Testpilot's Republic P-47D Thunderbolt Testpilot's Grumman J2F Duck Testpilot's P-40 Warhawk rowi58's Fairey Fulmar molke2005's Ilyushin IL2 WB's campaign files for the_frog's destroyers (stock GWX) GWX - Merged Campaigns Testpilot's Supermarine Walrus Testpilot's Bf110 rowi58's Fairey Fulmar squadron GWX S3H-H.sie-Patch-V16B1 REL_Extra_AI_Visuals_for_GWX_FINAL EAX_Sound_Sim_SH3 |
![]() |
![]() |
![]() |
#8 |
Sea Lord
![]() |
![]()
IS where more simply way to reduce a night visibility a bit?
|
![]() |
![]() |
![]() |
#9 | ||||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Yes, sure, but it will surely change at least these two mods in your list :
M.E.P v5- VisualSensors for GWX3 REL_Extra_AI_Visuals_for_GWX_FINAL Quote:
Quote:
![]() Quote:
Quote:
|
||||
![]() |
![]() |
#10 |
Admiral
![]() |
![]()
Depends on their veteran status. As the war progresses, deck watches become better.
In the beginning of the war, you could get as close as 3000 meters at night without being seen. I'm playing a campaign in 1942, and they can see me in daylight at around 10km. Night at around 3-5 km. If you change it, it would reduce realism in my opinion.
__________________
[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc |
![]() |
![]() |
![]() |
#11 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
|
![]()
I close inside 1000m to shoot lone merchants at night...
__________________
Himmel, sukeltakaa! |
![]() |
![]() |
![]() |
|
|