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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Fleet Admiral
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Just saw on Steam that CIV 6 is coming out.
<rubbing hands> Hope it is good. The idea of districts is interesting and I am looking forward to reading more about them. I hope they re-introduce the concept of a colony. I liked that. In any case, I will add this to my CIV library. I always seem to get my money's worth with the CIV games... I even grew to like CIV 5. ![]()
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#2 |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,163
Downloads: 38
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Looking forward to this one as well. Lord knows how many hundreds or thousands of hours I've sunk in to the Civ series. I actually preferred Civ V over IV, mainly due to the 1UPT combat, which many old timers didn't.
I'll remain skeptically optimistic about Civ VI. Many great game franchises have been ruined by bad design choices. But I think it will be good. We'll know soon enough won't we?
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#3 |
Navy Seal
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The impresion I got from the info on CivVI is that they're continuing what they started with CivV, but listened to complaints and wishes of the community.
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#4 |
Fleet Admiral
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There has to be some compromise between a Stack of Doom (which I hated) and one unit per tile. From what little I can find out about Civ6 they are trying to address this.
But correlation between hex size and unit was never a Civ strong suit.
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#5 |
Navy Seal
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![]() Civ VI gets the casus belli system of Europa Universalis and Victoria games. -By declaring an unjustified war you gain warmonger points -Wars with CB give low or none warmonger points -in ancient times you won't have CBs but also no warmongering points |
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#6 | |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,163
Downloads: 38
Uploads: 0
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Anything that puts more strategy in to strategy games is fine by me. I enjoy struggling over the opportunity cost involved in making a decision. And the more decisions that the player needs to make the better as far as I'm concerned. It's one of the things that appeals so much to me about EU IV.
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#7 |
Lucky Jack
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Call to Power had some interesting combat mechanics that should be looked at in more depth...actually, to be honest a lot of what CTP did could do with being looked at, it was a good game.
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