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#1 |
Machinist's Mate
![]() Join Date: Sep 2014
Location: Onakushcloud
Posts: 126
Downloads: 58
Uploads: 0
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![]() ![]() MADE WITH RA MOD To get the mission copy this information into a blank .mu file: http://pastebin.com/9mE2JZbd Alternatively, you can download the .mu file from my from my dropbox here: https://www.dropbox.com/s/26u3b3blke...elease.mu?dl=0 This is a 4 star, hard mission and recommended for single player or 2+ player co-op. Radio person must read the information carefully! MISSION TEXT: Recently the media has been pushing the usual sensationalist agenda, big time. We need you to bring along a small group of AFN journalists shooting a piece on what it is we REALLY do. Go out there and re-assure anyone who watches the segment, we have absolute command and control over our territorial waters. Track the neutral shipping and let the reporters listen to the whales or something. It's great PR. Obviously, you and your crew should remain thoroughly diligent in case of the unexpected. NOTICE: The EPA restricts the use of military grade low-medium frequency active sonar within the Puget Sound to prevent harm to marine life. Do not use active sonar or you will be penalized! Further Real-Life Info: <<< Actual footage of your submarine from a civilian perspective, leading to your punishment for disobeying the secondary orders. General news article: http://sanjuanislander.com/news-arti...protect-whales Save the whales! Last edited by rentacow; 09-14-16 at 06:02 PM. |
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#2 |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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Ehi, rentacow, thanks for sharing this! And nice idea for a mission!
Just a question (I'm a noob when speaking about mission creation) I opened it both in the MissEd (mission editor ![]() These scripts are not "linked" to any trigger... It was easy to connect 'end mission' to the appropriate goal trigger. It is for me less obvious to understand to which trigger I should connect 'garbage collection' as I see it removes two platforms but I am not able to find them in the mission even if I could see their IDs numbers... Any advice? (I have opened the .mu mission in a DW modded with LwAmi) |
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#3 | |
Good Hunting!
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#4 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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These connections are "missing" even in the raw text file version of the .mu mission (I mean, just open the unchanged text of the mission and examine the triggers, with a good text editor is easy and fast to do, I use TextPad...) so I think -more correctly, I assume- the modded database is not involved... |
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#5 | |
Good Hunting!
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![]() Quote:
__________________
Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#6 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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Then I decided copy&paste the raw text grabbed directly from the pastebin source into a new text file in TextPad to investigate, and found the two scripts "sitting" there with no connection to the triggers... |
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