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Bangor Press Release (4 Star) RA mod
http://puu.sh/raIoo/c76a8bb9b0.jpg
MADE WITH RA MOD To get the mission copy this information into a blank .mu file: http://pastebin.com/9mE2JZbd Alternatively, you can download the .mu file from my from my dropbox here: https://www.dropbox.com/s/26u3b3blke...elease.mu?dl=0 This is a 4 star, hard mission and recommended for single player or 2+ player co-op. Radio person must read the information carefully! MISSION TEXT: Recently the media has been pushing the usual sensationalist agenda, big time. We need you to bring along a small group of AFN journalists shooting a piece on what it is we REALLY do. Go out there and re-assure anyone who watches the segment, we have absolute command and control over our territorial waters. Track the neutral shipping and let the reporters listen to the whales or something. It's great PR. Obviously, you and your crew should remain thoroughly diligent in case of the unexpected. NOTICE: The EPA restricts the use of military grade low-medium frequency active sonar within the Puget Sound to prevent harm to marine life. Do not use active sonar or you will be penalized! Further Real-Life Info: https://www.youtube.com/watch?v=RiCa9URU62Q <<< Actual footage of your submarine from a civilian perspective, leading to your punishment for disobeying the secondary orders. General news article: http://sanjuanislander.com/news-arti...protect-whales Save the whales! |
Ehi, rentacow, thanks for sharing this! And nice idea for a mission!
Just a question (I'm a noob when speaking about mission creation) I opened it both in the MissEd (mission editor :haha:) and with a text editor and noticed 2 scripts ('end mission' and 'garbage collection'). These scripts are not "linked" to any trigger... It was easy to connect 'end mission' to the appropriate goal trigger. It is for me less obvious to understand to which trigger I should connect 'garbage collection' as I see it removes two platforms but I am not able to find them in the mission even if I could see their IDs numbers... Any advice? (I have opened the .mu mission in a DW modded with LwAmi) |
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These connections are "missing" even in the raw text file version of the .mu mission (I mean, just open the unchanged text of the mission and examine the triggers, with a good text editor is easy and fast to do, I use TextPad...) so I think -more correctly, I assume- the modded database is not involved... |
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Then I decided copy&paste the raw text grabbed directly from the pastebin source into a new text file in TextPad to investigate, and found the two scripts "sitting" there with no connection to the triggers... |
Those scripts must have been added by the editor automatically. I will double check there are no artifacts left behind from creating the mission.
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Nice mission.
In single player scenario you can add for example touch3.wav to text report. It is very helpfull to hear "click" sound when message appears. In MP games adding sound files don't work properly because all players can hear sound from host. |
Updated to (probably) final version:
http://pastebin.com/9mE2JZbd or via dropbox: https://www.dropbox.com/s/26u3b3blke...elease.mu?dl=0 Thanks to everyone for the suggestions (touch3.wav file) and catching the few left over scripts from the missions very early beginnings a few days ago. I have polished up everything I can think of for now. Of course I will always think of something. If I had to make one more change I would improve the scoring system, even though it works okay as is. A heads up for multiplayer: It seems that not all players will see any triggered radio messages. I'm not sure if this can be fixed. Let's see now if anyone can beat it!:Kaleun_Salute: |
Hi Rentacow,
I played the mission several times. It's really interesting. But I think, that you should add additional Fishing Boats with EMCON. Currently it is very easy to find enemy submarines and sink them. |
I've played this mission and I found it very funny!
Thanks a lot! :Kaleun_Salute: |
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