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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
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hi, first i wanna know if its posible to make something like this of is hardcoded limited.
Does the torpedo.sim be able to add a second speed for electric torpedo (all types) like steam torpedoes have 3 speeds to emulate the cold torpedos. (used by player rules as in JFO2)? How could be posible left a empty external slot when you sails from bases as in late war, medium and short operation doesnt have esternal torpedos (for explotion risk)? also incluided in orders from JFO. Could be nice incorporate this, also get a pritty longer ranges (becose in reality the max range is stadistic and in reality also many toepdoes can go a little more. (as polish gwx incorporate as optional mod) Any idea or suggestion will be welcome.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#2 | ||
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
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#3 | ||
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
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aparently is harcoded the numbers of speed as you said. i think none of patcher will be lost time in a minor change as this.
thanks rudewarrior Quote:
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#4 | |
Sonar Guy
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Location: Middlebury, VT, USA
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"0" = T1 G7a torpedo.
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#5 |
Commander
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Location: Buenos Aires
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ahhh in undestand now, reading again. Very very important to me. Thanks rude!
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#6 |
Ace of the Deep
![]() Join Date: Mar 2006
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Hi Aquelarrefox,
you can add a second speed setting if you want. I use this all the time. See my old posts: http://www.subsim.com/radioroom/show...6&postcount=23 http://www.subsim.com/radioroom/show...7&postcount=97 Regards, LGN1 |
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#7 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
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Downloads: 165
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#8 | |
Eternal Patrol
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1) The steam torpedoes have three speeds in the game because they had three speeds in real life. It has nothing to do with cold torpedoes. 2) The electric torpedoes have only one speed in the game because that's all they had in real life. http://www.navweaps.com/Weapons/WTGER_WWII.php
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#9 | ||
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
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but in fact in real life they have a variable speed based on temperature. Warm system were emtrembly complex to patch and i see as a lost of time, but get cold and warm torpedoes looks rational for me. Any way, is like playing jfo, is under your rules. part 8 http://www.ubootwaffe.pl/en/u-boats/...german-u-boats Quote:
please can you upload the file. I made the change but the switch in gui get only one speed (i set speed [0] and [1]). Is needed any other change to make secod speed selectable?
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#10 | |
Eternal Patrol
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Were electric torpedoes heated? I couldn't see a reason for adding a second speed setting. That said, what I can or can't see shouldn't affect your enjoyment of the game. I hope you find the answers you're looking for. ![]()
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#11 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
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yes in ideed i solve the problem and the electric torpedoes now have 2 speed.
the strange is that it only can have 2 nor 3 the steamer. i set speed [0][1][2], only reads 0 and 2. Is no mucho logical, but solve my problem and its ok. Other usefull piece for the most sympliefed aplicattion of FJO. Mybe in 2 weeks i will finish this version of CAWS 1.61 - Extra + JFO + NEW BEARING. The worst part have been done.
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#12 | |
Ace of the Deep
![]() Join Date: Mar 2006
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Why do you want to have three settings for the electric ones? What I could not yet find out is how and when the heating procedure was done. Were the batteries kept at 30°C during the whole patrol? Or just for a few days when combat was probable? Or were they only heated when enemy ships were encountered? Any information on this would be great! Regards, LGN1 |
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