![]() |
Modding torpedos and loadup
hi, first i wanna know if its posible to make something like this of is hardcoded limited.
Does the torpedo.sim be able to add a second speed for electric torpedo (all types) like steam torpedoes have 3 speeds to emulate the cold torpedos. (used by player rules as in JFO2)? How could be posible left a empty external slot when you sails from bases as in late war, medium and short operation doesnt have esternal torpedos (for explotion risk)? also incluided in orders from JFO. Could be nice incorporate this, also get a pritty longer ranges (becose in reality the max range is stadistic and in reality also many toepdoes can go a little more. (as polish gwx incorporate as optional mod) Any idea or suggestion will be welcome. |
Quote:
Quote:
:salute: |
aparently is harcoded the numbers of speed as you said. i think none of patcher will be lost time in a minor change as this.
thanks rudewarrior Quote:
Quote:
|
Quote:
Quote:
|
Hi Aquelarrefox,
you can add a second speed setting if you want. I use this all the time. See my old posts: http://www.subsim.com/radioroom/show...6&postcount=23 http://www.subsim.com/radioroom/show...7&postcount=97 Regards, LGN1 |
Quote:
1) The steam torpedoes have three speeds in the game because they had three speeds in real life. It has nothing to do with cold torpedoes. 2) The electric torpedoes have only one speed in the game because that's all they had in real life. http://www.navweaps.com/Weapons/WTGER_WWII.php |
Quote:
|
Quote:
but in fact in real life they have a variable speed based on temperature. Warm system were emtrembly complex to patch and i see as a lost of time, but get cold and warm torpedoes looks rational for me. Any way, is like playing jfo, is under your rules. part 8 http://www.ubootwaffe.pl/en/u-boats/...german-u-boats Quote:
please can you upload the file. I made the change but the switch in gui get only one speed (i set speed [0] and [1]). Is needed any other change to make secod speed selectable? |
Quote:
Were electric torpedoes heated? I couldn't see a reason for adding a second speed setting. That said, what I can or can't see shouldn't affect your enjoyment of the game. I hope you find the answers you're looking for. :sunny: |
yes in ideed i solve the problem and the electric torpedoes now have 2 speed.
the strange is that it only can have 2 nor 3 the steamer. i set speed [0][1][2], only reads 0 and 2. Is no mucho logical, but solve my problem and its ok. Other usefull piece for the most sympliefed aplicattion of FJO. Mybe in 2 weeks i will finish this version of CAWS 1.61 - Extra + JFO + NEW BEARING. The worst part have been done. |
Quote:
|
Quote:
Why do you want to have three settings for the electric ones? What I could not yet find out is how and when the heating procedure was done. Were the batteries kept at 30°C during the whole patrol? Or just for a few days when combat was probable? Or were they only heated when enemy ships were encountered? Any information on this would be great! Regards, LGN1 |
no, its not a problem. its ok. But i dont undestand why i had to set 3 speed to have 2. Any way oriblem was solve with your help. Better for an easy FJO implementation, becose switching mods generate the climate glisch even with last Steibler envairoment wich solve the mainly problem from fog long rains.
|
Quote:
According to Rössler, the torpedo' battery was self-heating, in that it had heating elements that drew power from the battery itself. Heating the lead-acid battery led to the buildup of explosive gasses inside the torpedo after 5-6 hours, as well as draining the battery of power needed to propel the torpedo. The gas could be dispersed by continuous application of compressed air, but not while the torpedo was in the tube. See Eberhard Rössler, Die torpedos der deutschen U-boote, p. 75; also, David Habersham Wright's master's thesis, "Wolves without Teeth: the German Torpedo Crisis in World War II" at http://digitalcommons.georgiasouther...99&context=etd From this I expect an e-torpedo was heated only when going to battle stations, but that it would not take very long for the torpedo to heat up to 30°C (86°F). If it looked like the torpedo would not be launched then the heater would be turned off. Hope this helps! Pablo |
yes but i wqs thinkin this more as a rule of crew rotation (as i use an extreme hard fatigue system) keeping sailors in torpedo room for maintement.
im thinking in rules still. But basicly idea was a time from no enought people in room to have warmed torpedoes again. in a page i read, they have semi-preheated 4 electric torpedoes (or less in deed). i was traying to simulate this. Same for rules as you cant fire with less than 2 men in torpedoroom for a periode, 20 min if was no enought until shoot without silent running (i know that in real situation alwais there were more than 3 but the fatigue compatament system cant divide personal and get hard, soft work and rest in same place. so going for the best symplification. This rule is a restriction with wounded personal restriction, so no always posibility of direct proch by time limitation. reading again i found more things: Quote:
|
All times are GMT -5. The time now is 01:38 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.