![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Watch
![]() Join Date: Apr 2005
Posts: 26
Downloads: 48
Uploads: 0
|
![]()
So I received a mission to drop an agent in Panang....I snuck in at night and dropped the agent, evaded two subchasers, and on my way out there were a number of large ships docked in Panang. I snuck in under cover of weather and fog and put one of the large ships dead in front of me. It wouldn't let me target lock the ship until visible, so I tried two things. 1) Firing torpedos straight ahead and it looks from the target map they went straight ahead, but none of them hit the target....I didn't get dud messages they just exploded beyond the target. so then I tried waiting until I could actually get a target lock, which I did and then fired, to no avail. Any ideas? Could it be mines in the harbor? a sea wall? I can't seem to figure it out!
Sincerely, One suck ass Captain. |
![]() |
![]() |
![]() |
#2 |
Sink'em All
|
![]()
It could have been defective torpedoes that run deeper than set. What was the date you were playing at?
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
![]() |
![]() |
![]() |
#3 |
Bilge Rat
![]() Join Date: Apr 2016
Location: Norfolk
Posts: 1
Downloads: 1
Uploads: 0
|
![]()
Perhaps the depth of the torpedos were deep. And how many yds were you away when you fired?
|
![]() |
![]() |
![]() |
#4 |
Gefallen Engel U-666
|
![]()
marqkhi8407!
![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
![]() |
![]() |
![]() |
#5 |
Watch Officer
![]() Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
Downloads: 24
Uploads: 0
|
![]()
It's hard to say, although I do seem to recall similar & inexplicable misses when attacking ports on occasion. Depth does seem to be trickier, perhaps "docked" ships ride a little higher out of the water (although that seems unlikely). Where were you in relation to the harbor? What mods are you using (different mods have slightly different harbor set-ups)
__________________
"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
![]() |
![]() |
![]() |
#6 |
Watch
![]() Join Date: Apr 2005
Posts: 26
Downloads: 48
Uploads: 0
|
![]()
Torpedos were set at fast and at standard depth (like 5 feet). Running with TMO and RSRD for mods. Because of the fog I was not able to lock at 1000 yards, but still shot anyway. And then when that didn't work I moved in until I was able to lock and that was just like 300 yards or so. That didn't work either.
|
![]() |
![]() |
![]() |
#7 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
|
![]()
My experience going over a number of years with TMO-RSRDC is that 500 yards is the minimum for a torpedo to arm.
![]()
__________________
![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
![]() |
![]() |
![]() |
#8 |
Chief of the Boat
|
![]()
Set to the shallowest depth and allow 500 yards.
|
![]() |
![]() |
![]() |
|
|