SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-14-16, 10:58 PM   #1
Yaivenov
Watch
 
Join Date: Feb 2016
Posts: 27
Downloads: 31
Uploads: 0
Default CTD when approaching a new port.

Happens every time without fail. Reload game and load a mid mission save and I'm able to approach, but then CTD again when I approach the next port. Reloading a save in the middle of the water before approaching does NOT prevent the CTD. This started after installing OH-2.

I'm hoping this bug has already been ID'd and someone can point me to the thread wit the fix (search function apparently hates me too.)


P.S. Why are my flak gunners complete window licking retards and yet spitfires never miss, not to mention just who the hell thought that .303 caliber machine guns were ever capable of wrecking inch thick high yield steel that is further shielded under a double hull? I get strafed with MG's for a grand total of three bursts of small caliber MG fire and somehow my pressure hull is reduced to 40% integrity? Did Ubisoft hire a drunk chimp with down syndrome to write this game?

P.P.S. I just saw the damage splash radius for the American 16" HE shell. Ubisoft gave it a max splash radius of 14 meters. *facepalm* In the real world these shells would leave craters larger than that. When firing 16" naval guns in proximity to friendly forces "danger close" is 2 kilometers.

Last edited by Yaivenov; 03-15-16 at 01:04 AM.
Yaivenov is offline   Reply With Quote
Old 03-15-16, 01:09 AM   #2
Sjizzle
Count Dracula
 
Sjizzle's Avatar
 
Join Date: Aug 2012
Location: 46°13′N, 24°47′E
Posts: 1,816
Downloads: 405
Uploads: 0


Default

Quote:
Originally Posted by Yaivenov View Post
Happens every time without fail. Reload game and load a mid mission save and I'm able to approach, but then CTD again when I approach the next port. Reloading a save in the middle of the water before approaching does NOT prevent the CTD. This started after installing OH-2.

I'm hoping this bug has already been ID'd and someone can point me to the thread wit the fix (search function apparently hates me too.)


P.S. Why are my flak gunners complete window licking retards and yet spitfires never miss, not to mention just who the hell thought that .303 caliber machine guns were ever capable of wrecking inch thick high yield steel that is further shielded under a double hull? I get strafed with MG's for a grand total of three bursts of small caliber MG fire and somehow my pressure hull is reduced to 40% integrity? Did Ubisoft hire a drunk chimp with down syndrome to write this game?

P.P.S. I just saw the damage splash radius for the American 16" HE shell. Ubisoft gave it a max splash radius of 14 meters. *facepalm* In the real world these shells would leave craters larger than that. When firing 16" naval guns in proximity to friendly forces "danger close" is 2 kilometers.

can u post your mod list ?
Sjizzle is offline   Reply With Quote
Old 03-15-16, 05:51 AM   #3
Yaivenov
Watch
 
Join Date: Feb 2016
Posts: 27
Downloads: 31
Uploads: 0
Default

*facepalm again* Should have done that in the OP.

Change Days in Bunker
KZS Hull wetness [TDW]
EUF UBoat FX V0.0.5 [Beast]
Equipment Upgrades Fix v1.4 [Beast]
" " " " Patch 1
" " " " Patch 1 Hotfix
" " " " Patch 1 Hotfix 2.1 (Without Date)
R.E.M. 1.2 [Xrundel, Beast]
NewUI's TDC 7.4.2 [TDW]
Charts for NewUI's Part 1
" " " Part 2
IRAI 0.0.41
OH-II v2.5
" " Grid Request fix Patch
Sobers mega mod ObyShipwrecks OH 2 Terrain mod V21
Trevally Automated Scripts v0.6
" Harbour & Kiel Canal Pilot v3.1



I had everything above the OH-II grid request running fine without CTD. Added the OH-II additions and then started CTD'ing, and then only recently added Trevally's scripts which other than being clunky in a couple spots seem to be working without a hiccup (still having CTD upon approaching any sort of harbor).

Hopefully this is just something simple I missed like a patch or another prerequisite mod, I'd rather not go back to stock-world.
Yaivenov is offline   Reply With Quote
Old 03-15-16, 05:58 AM   #4
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,408
Downloads: 300
Uploads: 23


Default

What port are you approaching when this happens?
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Old 03-15-16, 06:59 AM   #5
Yaivenov
Watch
 
Join Date: Feb 2016
Posts: 27
Downloads: 31
Uploads: 0
Default

I've CTD'd at all player ports plus Scapa Flow, Liverpool, Plymouth, Lock Ewe... Basically it seems that if I've visited another port already the moment I get in range of a fresh one it all goes kaput. Does not matter if I save and reload out at sea, still CTD's.
Yaivenov is offline   Reply With Quote
Old 03-15-16, 07:16 AM   #6
DieReeperbahn
Henke
 
DieReeperbahn's Avatar
 
Join Date: Feb 2012
Location: Mississauga
Posts: 85
Downloads: 197
Uploads: 1
Default

I feel your pain, that used to happen to me all the time. I think it has something to do with the Mod soup or installing/uninstalling mods when outside of base. But I don't think it's ever been pinpointed as to why it's happening. The only thing that stopped it was for me to uninstall the game run CCleaner reinstall TWOS to the letter, and Bob's your uncle.
__________________
"Water is pointed"
DieReeperbahn is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:20 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.