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#1 |
Watch
![]() Join Date: Feb 2016
Posts: 27
Downloads: 31
Uploads: 0
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Happens every time without fail. Reload game and load a mid mission save and I'm able to approach, but then CTD again when I approach the next port. Reloading a save in the middle of the water before approaching does NOT prevent the CTD. This started after installing OH-2.
I'm hoping this bug has already been ID'd and someone can point me to the thread wit the fix (search function apparently hates me too.) P.S. Why are my flak gunners complete window licking retards and yet spitfires never miss, not to mention just who the hell thought that .303 caliber machine guns were ever capable of wrecking inch thick high yield steel that is further shielded under a double hull? I get strafed with MG's for a grand total of three bursts of small caliber MG fire and somehow my pressure hull is reduced to 40% integrity? Did Ubisoft hire a drunk chimp with down syndrome to write this game? ![]() P.P.S. I just saw the damage splash radius for the American 16" HE shell. Ubisoft gave it a max splash radius of 14 meters. *facepalm* In the real world these shells would leave craters larger than that. When firing 16" naval guns in proximity to friendly forces "danger close" is 2 kilometers. Last edited by Yaivenov; 03-15-16 at 01:04 AM. |
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#2 | |
Count Dracula
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can u post your mod list ?
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#3 |
Watch
![]() Join Date: Feb 2016
Posts: 27
Downloads: 31
Uploads: 0
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*facepalm again* Should have done that in the OP.
Change Days in Bunker KZS Hull wetness [TDW] EUF UBoat FX V0.0.5 [Beast] Equipment Upgrades Fix v1.4 [Beast] " " " " Patch 1 " " " " Patch 1 Hotfix " " " " Patch 1 Hotfix 2.1 (Without Date) R.E.M. 1.2 [Xrundel, Beast] NewUI's TDC 7.4.2 [TDW] Charts for NewUI's Part 1 " " " Part 2 IRAI 0.0.41 OH-II v2.5 " " Grid Request fix Patch Sobers mega mod ObyShipwrecks OH 2 Terrain mod V21 Trevally Automated Scripts v0.6 " Harbour & Kiel Canal Pilot v3.1 I had everything above the OH-II grid request running fine without CTD. Added the OH-II additions and then started CTD'ing, and then only recently added Trevally's scripts which other than being clunky in a couple spots seem to be working without a hiccup (still having CTD upon approaching any sort of harbor). Hopefully this is just something simple I missed like a patch or another prerequisite mod, I'd rather not go back to stock-world. |
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#4 |
Willing Webfooted Beast
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What port are you approaching when this happens?
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#5 |
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![]() Join Date: Feb 2016
Posts: 27
Downloads: 31
Uploads: 0
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I've CTD'd at all player ports plus Scapa Flow, Liverpool, Plymouth, Lock Ewe... Basically it seems that if I've visited another port already the moment I get in range of a fresh one it all goes kaput. Does not matter if I save and reload out at sea, still CTD's.
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#6 |
Henke
Join Date: Feb 2012
Location: Mississauga
Posts: 85
Downloads: 197
Uploads: 1
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I feel your pain, that used to happen to me all the time.
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"Water is pointed" |
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