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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Description
This simple mod introduces four additional types of depth charges for American and British destroyers, destroyer escorts, and frigates. The type of depth charge deployed depends on the class of warship and, of course, on the progress of your career. This mod does not introduce new 3D models for either the depth charge racks or the individual depth charge barrels. The core of the mod originates from the NYGM supermod, which already includes an expansion that adds new types of depth charges (the New Depth Charge Racks & New Depth Charges Mod). Permission to use this mod was kindly granted by Stiebler. Based on that, I modified the relevant files and edited the .eqp files accordingly. The mod introduces the following versions of depth charges: ---American DCs--- *Mark 6: The standard depth charge used by the U.S. Navy for most of the war had a terminal velocity of 2.4 m/s (meters per second), or approximately 8 ft/s (feet per second). *Mark 7 (Mod 1): This version was used early in the war and had a terminal velocity of 2.7 m/s (meters per second), or approximately 9 ft/s (feet per second). *Mark 9: The standard version used by U.S. Navy ships in the latter part of the war (from 1943 onward). Although it was lighter than the Mark 6 and Mark 7 types, it was more powerful due to its explosive charge being Torpex instead of TNT. Its terminal velocity was 6.9 m/s (meters per second), or approximately 22.7 ft/s (feet per second). ---British DCs--- *Mark VII: The standard depth charge used by the Royal Navy during the first three years of the war. It was relatively faster than the American Mark 6 and Mark 7, with a terminal velocity of 3.0 m/s (meters per second), or approximately 9.9 ft/s (feet per second). *Mark VII Heavy: This depth charge featured an improved sinking rate of 5.1 m/s (meters per second), or approximately 16.8 ft/s (feet per second), thanks to a cast-iron weight attached to it. Things that work (Technical info)
Limitations 1. As soon as a depth charge enters the water, it immediately reaches its terminal velocity. However, this is not realistic. 2. In reality, each depth charge had a maximum depth setting. In SH3, however, the maximum depth setting for all depth charges is set to 300 meters. This means that all depth charges will detonate once they reach that depth, unless they have already exploded. Therefore, if you want to increase your chances of surviving the war, it would be a nice idea to acquire a VIIC/41 U-boat, as soon as the type becomes available... ![]() Compatibility & Installation This mod is JSGME ready. It is compatible with GWX 'Gold' v3.0. It is also compatible with: *Longer Repair Times v2.04 (LRT v2.04). *Every option of "OLC 'Gold' MkII". Installation instructions can be found in the README file. Thanks & Acknowledgements 1. 'Stiebler' for allowing me to use specific files (read above). 2. 'skwas' for his S3D utility. 3. 'padi' for his 'Real ASW Mod' from which I derived useful information regarding the availability dates. Interesting readings (References) 1.War Damage Report No.58 (US Hydrographic Office) 2.Depth Charges (The Pacific War Online Encyclopedia) 3.Mark 6 & Mark 7 Depth Charges 4.American & British ASW Weapons 5.Depth Charge (Wiki) Further development Although this mod includes most of the basic types of depth charges, there are other types I would like to add to the game. Additionally, it would be great if I could find the time to expand the mod to accurately depict the number of depth charges carried by each type of destroyer and frigate. We'll see. DOWNLOAD (SUBSIM) DOWNLOAD (MEDIAFIRE)
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 Last edited by tomfon; 04-22-25 at 02:45 AM. Reason: Technical information edited. |
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#2 |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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Hi,
could you please explain the differeces between your Mod and Real ASW Mod from Padi. Thanks in forward. Best regards |
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#3 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Hello A6Intruder.
Well, my mod is compatible with GWX3. If you'd like to use padi's mod instead you should then edit all .eqp files so as to link the 3D model of each ship with the corresponding depth charge taking into account the type of the ship and the date. There are some other differences regarding the properties of DCs (min & max efficiency radius,depth precision, hit points, shockwave effect). What really troubled me was the efficiency radius and depth precision. ![]() I will try and post my findings later.
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#4 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Very cool!
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#5 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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#6 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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@Anvar1061
In case you haven't read the description of the mod: It doesn't include new 3D models for the barrels. So, please don't hijack the thread. If you don't like it, don't use it.
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#7 |
Nub
![]() Join Date: Sep 2009
Posts: 4
Downloads: 282
Uploads: 0
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Excellent work. Thank you - trying it now.
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#8 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Hello, pathealey2 and welcome onboard!
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__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#9 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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If this is for any help:
I had once met a wolfpack outside Portugal. I fired a stern tube at one of the submarines just to see what would happen...the torpedo hit the submerged submarine at the rear...however, the only apparent effect was a paint scratch...
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#10 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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Two questions:
Thanx for the info. |
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#11 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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@rudewarior
1. Exactly. 2. It defines the change of momentum due to a nearby explosion. If you specify a large number the boat will be "dragged" through the water... ![]() ![]()
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 Last edited by tomfon; 03-24-16 at 11:07 AM. |
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#12 |
Watch
![]() Join Date: Aug 2016
Posts: 21
Downloads: 150
Uploads: 0
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Great mod! Exactly what GWX needs.
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