SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-17-16, 05:53 AM   #1
BristolBrick
Seaman
 
Join Date: Jan 2016
Posts: 42
Downloads: 14
Uploads: 0
Default Will ships sink on time speed up?

I know that some games use different physics when time is sped up. (KSP would be an example)

And I hit a C-2, and the bow is on fire. It is moving, but listing.

Will it sink?

If so, will it sink if I turn up the timewarp? And how much can I turn it up?
BristolBrick is offline   Reply With Quote
Old 01-17-16, 05:58 AM   #2
BristolBrick
Seaman
 
Join Date: Jan 2016
Posts: 42
Downloads: 14
Uploads: 0
Default

I think it is listing more now. But6 at the moment, if I were it's captain, I would be more concerned about the bonfire on deck.

I hit it about 2:57 game time (AM) and that was at 3:32 (AM).

Also, can I kill it by ramming?

Last edited by BristolBrick; 01-17-16 at 06:06 AM.
BristolBrick is offline   Reply With Quote
Old 01-17-16, 08:19 AM   #3
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,408
Downloads: 300
Uploads: 23


Default

Some ships take a long time to sink. I'd recommend using the deck gun to speed things up.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Old 01-17-16, 09:12 AM   #4
BristolBrick
Seaman
 
Join Date: Jan 2016
Posts: 42
Downloads: 14
Uploads: 0
Default

Type IIa has no deckgun!

So, I tried torpedoing a destroyer head on. The torpedos didn't make him explode in the spectacular fashion I imagined. Then he ran over my conning tower! And I died. But that's OK!

Because I started another career with Type 7s! Oh I love that 88mm....

That destroyer captain may soon cop one in the face too!
BristolBrick is offline   Reply With Quote
Old 01-17-16, 02:35 PM   #5
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 30,031
Downloads: 24
Uploads: 0


Default Welcome aboard!

BristolBrick! Do remember to crash-dive your 'Kanoe' at flank speed after releasing the eel in a down-the-throat shot at an oncoming destroyer...but do not turn as the astute destroyer may then unalign from your shot as it follows u on passive sonar as with the Polish destroyers in SHII's opening mission. if your sound-man announces depth charges in the water, indicating your shot has missed, then u may go hard rudder: port or starboard, to avoid 'guilding the lily'!
__________________

"Only two things are infinite; The Universe and human squirrelyness?!!

Last edited by Aktungbby; 01-17-16 at 02:41 PM.
Aktungbby is offline   Reply With Quote
Old 01-17-16, 09:47 PM   #6
BristolBrick
Seaman
 
Join Date: Jan 2016
Posts: 42
Downloads: 14
Uploads: 0
Default

It seems that my torpedos o not damage stuff if they hit, I am using the Type 1 steam torpedos, I hit but they do not detonate. It is at reasonable angles too. And how do I stop them spreading like some-one was buttering toast?

That, is mainly why I need my subs to have deck guns.

Edit: I did dive, but that didn't go too well. It was just a bit too high, and the conning tower fell off. If I had not been a periscope height (I ordered a dive, but it was at that height when stuff went topsy turvy) then The sub would probably have deflected off the side of the Destroyer.

Or just went in one side and out the other! (I read that destroyers are quite weak in this game.)
BristolBrick is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:46 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.