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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
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I have enjoyed using SH3 Commander for its many great additions to the SH3 experience, but I have never enabled the "Malfunctions + Sabotage" option until my last two patrols. I have read a lot of scary stuff in other posts, but I have decided to be brave and give it a go.
I am now in February 1941, based at St. Nazaire. This is my second patrol with this option enabled, but so far I have not detected anything wrong. Do you get something happening every patrol? Or is this a now and then thing? Does it increase in frequency or severity as the war progresses? Does the game notify you, or do you have to find the sabotage and malfunctions yourself? Alternately, can your boat put to sea seemingly find, and then later in your patrol it happens? What types of events do you encounter? I was wondering if someone had tinkered with my torpedoes, as several of them were deep runners. On the other hand, I think this may still be due to early war torpedoes being faulty, a situation that is well depicted in LSH2015. Thanks.
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#2 |
Bosun
![]() Join Date: Jul 2014
Location: Warsaw, Poland
Posts: 63
Downloads: 118
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Not sure if it's connected with this option but my seaman was killed once by partizans in 1939 when stationing in Kiel (a message when loading a game through SH3 Commander). German anti-nazi resistance was strong from the very beginning ;-)
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SH3, GWX 3.0 or NYGM, h.sie/Stiebler hardcoded fixes, patchSH3r, Hitman's GUI, Hide My Sub, Evan82's Uniforms II SH4 TMO |
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#3 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
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Partisans in Kiel? Verdammt nochmal! Himmler better pull up his socks if that is happening.
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#4 | ||||||
Eternal Patrol
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That's the only way it happens. I've never seen something go wrong just as I'm leaving port, though I suppose it could happen. I'm pretty sure that you can simulate repairs by exiting and restarting the game. Quote:
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“Never do anything you can't take back.” —Rocky Russo |
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#5 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
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Steve, thanks for those helpful replies. Can any of these malfunctions or sabotage be remedied at sea, or are they dock repairs only? Yes, I know, check the files. Thanks. On my most recent patrol I seem to have done well, with no noticed defects. However, on the way home my diesels started to make an off beat sound, as if something was clanking and causing them to run rough. In spite of that, they held together and my speed was not impaired. Perhaps Kaleun is getting paranoid after listening to all those stories at the club?
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#6 |
Eternal Patrol
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As I said, I believe that saving and restarting the game will fix things.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
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Cheers! ![]()
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#8 |
Nub
![]() Join Date: Apr 2015
Location: United Kingdom
Posts: 4
Downloads: 175
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I've had it enabled for about 15 patrols with different careers now and so far only had one incident. It certainly makes for more interesting game play. Some kind of engine trouble - I couldn't make more than 8 knots! Luckily I was just off Norway so I decided to dock at Stavanger, upon resuming the patrol from there (though it's technically classed as a new one) everything was fine again.
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#9 | |
Eternal Patrol
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SH4 has nothing to compare to Commander, so one player who is also a board gamer came up with a series of die rolls for the player to simulate his own malfunctions. It's a bit of work, but it can be a lot of fun.
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“Never do anything you can't take back.” —Rocky Russo |
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