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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Oct 2014
Posts: 35
Downloads: 18
Uploads: 0
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My apologies if this has been asked and answered.
I just ran into an issue where I try to load into my most recent saved game and once it reaches 100% the game crashed to desktop. Running rsrdc and rfb. Have applied the memory fix. Is there any way around this that you guys know? I would hate to lose this patrol; it was very lucrative. |
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#2 |
Navy Seal
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If you have changed mods at all after you saved the game there is a good chance that you'll crash to desktop on loading. That's normally the problem. You need to know the exact mod configuration that you saved the game at in order to restore successfully.
Alternately, if you have a save from the last time you were in port that should load.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
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If you overwrite saves, the save files eventually get corrupted. Best to save in a new file each time. I'll save while in port (fireftr). Then as I save during patrol, I'll add a number to the save (fireftr1) as needed. When I get back to port, I'll delete all the saves and start over.
There are also some rules from the beginning days of SH4 when computers weren't nearly as powerful as now. Save when nothing is in sensor range, on the surface, clear weather. I haven't had any problems myself, but some of the older people said they have. Apparently, the more happening in the program, the more likely a save file can get corrupted.
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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#4 |
Seaman
![]() Join Date: Oct 2014
Posts: 35
Downloads: 18
Uploads: 0
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Yeah, I was overwriting my saves, so that may have been my problem. I was hoping there was some way to fix that game because I was doing well, but I have just decided to replay it. Thanks for the help.
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#5 |
Navy Seal
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I take a somewhat middle ground. Although I'll make a save just before I enter port at the end of a cruise, and make a new save under a new name (RR Cruise 6) upon leaving port, I save over the top of my present cruise, with replay even, throughout the cruise. I pay no mind to surroundings, whether I'm at sea, whether I'm submerged, whether I'm surrounded by contacts or on an empty ocean, whether I'm within x miles of shore or whether I'm facing Mecca. I've even saved with a torpedo halfway to a target.
No problems ever. And I haven't run the large address modification (I did it manually) until my last campaign. Most of the time I ran with 3.2 MB of memory. This isn't SH3. Corrupted saves that aren't our fault are just about completely something that doesn't happen. But random events happen, thus my procedure that means I just have to rewind to last time I was in port if it hits the fan.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#6 |
Lieutenant
![]() Join Date: Jan 2004
Posts: 251
Downloads: 177
Uploads: 0
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Had the same issue... created a new save each time and haven't had a problem since. It was the overwriting that was the issue for me.
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