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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 141
Uploads: 0
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Hi,
on my way to my patrol area I have sighted a ship. But it is not in the patrol area. Will this tonnage be added if I sink it? Or do I first have to go to the patrol area and after that returning home I can sink additional ships outside? THX McM |
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#2 |
Eternal Patrol
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If it's anything like SH3 and SH4 (and I don't see why they would change that) then you're credited for anything you sink, no matter where or when. You're primary job is to sink enemy shipping.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Seaman
![]() Join Date: May 2014
Location: Odesa, Ukraine
Posts: 39
Downloads: 6
Uploads: 0
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To complete an objective aka campaign goal you need to sink certain ships in certain areas. For example, "sink 200 000 tons in British coastal waters" means you need to sink 200 000 tons of merchant shipping neat British coast.
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#4 |
Growing Old Disgracefully
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Hi MCM
If your game uses the tonnage bar then no it will not count. Only ships in the Patrol Area will count. Even the ships you sink in the Patrol Area not all of them count. If you have a tonnage bar problem or not just use my tutorial post #188 and make all ships count. Even better still use The Wolves Of Steel mega mod and use the Free Style play that Sailor Steve was referring too. Peter
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#5 | |||
Eternal Patrol
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![]() Thanks for straightening me out. On the other hand, five years after its release they still come up with new ways to make it worse. Why would anybody play this? Quote:
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Count Dracula
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nope is not cos there are some mission where u need to sink certain ships like aircraft carrier i don't remember exactly on which campaign u need to sunk them but now with no tonnage bare mod are u free to sunk where u find them ( only enemy ship )
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