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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Feb 2014
Posts: 206
Downloads: 211
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I'm sure this is silly, but are you able to patrol grids in SH5 similar to GWX? I was always kind of curious why we never saw a GWX-like setup in terms of how the grid system was modeled / utilizes and how convoys. It just seems bizarre to me that a game as old as SH3 had that capability and SH5 either doesn't or no one has figured out how to write it into the game. I appreciate the immense work that was don on OHII (i played it last year) but i think the freedom something like GWX offers really immerses you a bit more into the war itself.
I really was just curious, any insight for the sake of discussion is appreciated. Rush |
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#2 |
Eternal Patrol
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You single out one SH3 supermod. How is the grid system in that mod different from any of the others, or from stock SH3. I think you're giving credit to a mod team that properly belongs to the SH3 developers.
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#3 | |
Engineer
![]() Join Date: Feb 2014
Posts: 206
Downloads: 211
Uploads: 0
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That's all i was asking / curious about (seemed like an innocent question / comment, frankly), don't really think you needed to jump down my throat like that. |
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#4 | ||||
Eternal Patrol
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Sometimes it works the other way. People blame whatever mod they're using for some problem that arises. When that happens the modders themselves are the first ones to point out that it's a stock SH3 problem, and not their mod's fault. My point was that if it's something only GWX does that sets it apart in your mind and makes it your favorite, say so. If, on the other hand, it's something that SH3 does with no help from any mod, then I urge people to leave the mods out of it. In the end it avoids a lot of confusion and trouble.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
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Altough the campaign objectives in sh5 are scripted it never plays the same way twice, the ship encounters are completly random in my experience. I prefer the scripted campaign of sh5 it feels like you are really participating in the war unlike sh3 where you go to spot x and patrol for x hours only.
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#6 | |
Eternal Patrol
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Also SH3 now offers more than 100 different merchant types to sink. After five years SH5 is still stuck with the same 10 or so.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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If you install the Wolves of Steel supermod, there is a grid patrol system in place, you even have to use a special ruler with the grid markings to find out where the patrol grid is exactly in the map, its not placed gps style like in sh3.
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