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#1 |
Watch
![]() Join Date: Jun 2013
Posts: 18
Downloads: 90
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I am currently having a problem with the grid patroling using the Open Horizons 2 mod (with grid fix, aside other mods) and i am doing the second mission of the first campaign. I have to patrol the eastern coasts of England and i started with the request of patrol of grid AN5435. I found the place and started patroling but no ships are traversing my area of operations and if i sink the closer ones i don't complete the objective.
Before this i had to patrol another grid but after some time the order changed.. is this normal? I only have to guard that specific location and stay still till new orders or i do something wrong? Here is a screen of the capitain's log, any help is appreciated ![]() ![]() [UPDATE] Now i have been asked to patrol another area so i think i should continue with this, sinking ships entering the 80km radius but i would want to know if i am right or not Last edited by HitLuca; 02-13-15 at 11:28 AM. |
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#2 |
Growing Old Disgracefully
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Hi HL
Press the Campaign Marker. Anything inside that patrol boundary should count. The Grid reference that replaces the yellow ship sinking marker is not essential for you to be in that one place to complete your objective. It is only a guide as to where you are likely to find your first target. I never request any missions from the map. Peter
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#3 |
Watch
![]() Join Date: Jun 2013
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No progress on the bar, this is really strange because i can't understand if i am making progress.. at the poland invasion mission as i sink ships the bar filled up but not now, i sunk oil ships and simple merchants so i don't think that the ship type is wrong.
I don't want to go for hours sinking with no results, so i am considering returning to the stock campaign |
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#4 |
Growing Old Disgracefully
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Hi HL
If your are having tonnage bar problems this is likely happen whatever you use Stock, OHII, or anything else. See my tutorial post #188 how you can always work around this problem and carry on with your game. http://www.subsim.com/radioroom/showthread.php?t=211804 Having Tonnage Bar Problems Then Go To My Tutorial Post #188 On Page 13 Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#5 |
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Hmm, i restarted from the bunker and now the tonnage rises
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#6 |
Navy Dude
![]() Join Date: Dec 2014
Location: St. Petersburg, FL
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I've seen You-tube videos where the guy has no mods and still has tonnage bar fill-up issues. It CAN be eliminated if you play with U-Play on-line.
Berbster's post about manually adjusting the tonnage can be helpful in getting any credit you missed just set the savegame values to what's found in your captain's log. That CAN be daunting to figure out though and some folks choose not to. I had some problems but once I went back to playing with U-Play on-line the problem seemed to disappear. You said that you're running the OH mod... Are you also running sobers OH2.5 Kiel Lite mod V4 ? I understand that it also has an impact on the tonnage bar requirements. With my current Mod loadout when I get areas to patrol, there is usually a follow-up radio message that I receive when I arrive saying how long I need to remain in the area and what the patrol radius of the area is. I've seen 75 KM but I've also seen 200 KM My full mod loadout is shown below: Generic Mod Enabler - v2.6.0.157 [C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunter 5\SH5 MODS] 01 SteelViking's Interior Mod V1.2 01a SteelViking's Interior Mod V1.2.2 Patch 02 DynEnv v2.9 - 1. Main Mod 03 DynEnv v2.9 - 2. Main Mod Low Resolution Patch 04 DynEnv v2.9 - 4.a Camera Filters - Realistic Colors 04 DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters 04 DynEnv v2.9 - 6. Sleet for Winter Campaigns 04 DynEnv v2.9 - 7. Clear Water Surface 04 DynEnv v2.9 - 7a. Water Reflections Intensity Varied by Available Sunlight by TDW v1.0.2.0 (Clear Water Surface comp.) 04 DynEnv v2.9 - 8.b Wave Mechanics - Gale 05 DynEnv v2.9 - 10.I Seafloor (high resolution) 05 DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) 09 FX_Update_0_0_21_ByTheDarkWraith 11 NewUIs_TDC_7_4_2_ByTheDarkWraith 12 NewUIs_TDC_7_4_2_AltAdvSpeedGraphics_by_naights 14 NewUIs_TDC_7_4_2_jimimadrids_map_tools 15 NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha 16a Real_Battery_Lifetime_Fix_Mod_V_1.0_TDW_UI_7_4_2 17 Church's Compass Dials Mod v2.1 - Option One 18 gap - HD 1 deg Scope Bearing v 1.0 19 Expanded Navies by Cybermat47 v.1.0.01 20 OPEN HORIZONS II v2.5 21 OH II v2.5 Grid Request fix Patch SH5 21 sobers OH2.5 Kiel Lite mod V4 SH5 22 sobers NO water drops V1 30 DynEnv v2.9 - 12. Sounds 31 WHF-FUC_We Have Flooding-Flooding Under Control_Fix 39 SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered 40 SH5 External Cargo 1.0 42 Moon_light_mod V6 SH5 44 Nauticalwolf's_Torpedo_Textures_v1.2 51 Happy Times v.1.0.00 54 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 56 Targor's SH5 Wooden Lifeboats ver. 0.3 58 MFCMCCDLite 59 one ship, one torpedo v1.00 60 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 61 Krauters Automated Scripts 62 Realistic ammo amount for AA and deck guns 64 days in u-boat bunker set to 7 23 Sinkstöff Patrol Scripts v. 01 by Ivan T Sinkstöff
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#7 |
Watch
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Hi, thanks for your reply, my currently installed mods are
sobers game loading tips V8 SH5 NDB,NDH OM#1 - No Dialog Indicator sobers multi color mod V5 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 2. Main Mod Low Resolution Patch sobers best ever fog V31 SH5 sobers base sky mechanics V1 sobers waves mod V30 SH5 Water reflections intensity varied by available sunlight by TheDarkWraith Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers more trees SH5 sobers storm Clouds v2 SH5 SH5_7A_Conning_Fix MightyFine Crew Mod 1.2.1 Stock w beards Speech fixes and additions (english version) FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FXU_0_0_22_Ship zon Files v1 NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha Manos Scopes-patch for 16x9 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 Equip_Upgrade_Dates_Chart Church's Compass Dials Mod v2.2 - Option Two OPEN HORIZONS II v2.5 sobers OH2.5 Kiel Lite mod V4 SH5 OH II v2.5 Flag_Wind_Patch OH II v2.5 Grid Request fix Patch SH5 MQK Gradient_IO MQK LocationMaps_IO MQK ShapeTextures_NO sobers Lights Cfg V10 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 MadMaxs_SH5_Subdiesel (mono) v2 sobers hud sounds V1 SH5 AOB slide ruller for TDW UIs and MO by stoianm gap - HD 1 deg Scope Bearing v 1.0 Reboot's Hot Soup Accurate German Flags Shallow Waters Voice Be Gone i sinked 2 ships, sorry don't remember what tipe they were, i think one was a tanker and one was a freighter, and i noticed that the bar rised only with one type of ship so now i am worried that i have to consider only few ships for the completition...you know something about it? (all hostiles btw) this is driving me crazy ![]() |
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Tags |
grid patrol, open horizons 2 |
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