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#1 |
Swabbie
![]() Join Date: Jun 2005
Location: Ukiah CA
Posts: 8
Downloads: 52
Uploads: 0
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Been away from SH3 for a few years. Retired now so thought it would a fun way to pass some time. I am on windows 7. First 2 patrols were fine so thought I would install some mods. I did them all at once and everything is working fine but the ships are not sinking. I have done 3 more patrols in my little type II and after setting up on 3 different cargo ships and hitting them with all 5 torpedoes they just don't sink. Wait around for up to 48 hours but no sinking. One even steamed away still smoking and on fire.
These are the mods I installed through JSGME. I have the 4gig patch. Water_Stream_for_Uboats_V4 Real Depth Charge Torpedo damage Final ver2.0 WB's Mission Orders Lite v1.1 M.E.P v5 skin_IIA_Clean_Rusty_SEAN ThomsenSoundPackV3.2cg _DX9HiResFix Merchant_Fleet_Mod_3.2 MFM_v3_Skin_Packs LifeBoats&Debris_v4 Any help much appreciated David |
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#2 |
Gefallen Engel U-666
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DRS56! after seven years!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Swabbie
![]() Join Date: Jun 2005
Location: Ukiah CA
Posts: 8
Downloads: 52
Uploads: 0
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#4 |
中国水兵
![]() Join Date: Jul 2008
Location: East of the Firth of Forth
Posts: 273
Downloads: 1
Uploads: 0
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Welcome back.
Would the cargo ships you have shot at be C2/medium cargo ships by any chance? I drive several Type II's and my careers are littered with unsinkables. There is nothing in your mod list to explain the lack of success but a bit more info about the targets and circumstances of each action might help us find a solution for you... ![]() KH |
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#5 |
Swabbie
![]() Join Date: Jun 2005
Location: Ukiah CA
Posts: 8
Downloads: 52
Uploads: 0
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I have been lurking on the forums on and off. I tried SH5 a few times with various mods but could never get into it the way I did SH3. I am 69 now and living alone. Was kind of afraid to try it on Windows 7 after reading all the problems people were having. Thanks to all the great posts about how to install it and get it running I finally worked my way through it. Seems OK so far.
Yes, I believe they were C2's although the ship mods have given them different names from stock SH3.I believe one was a M12B. 2 of them kept moving although at a reduced speed and one stayed stationary for 2 days. The one that finally moved off seemed to repair itself. The fires went out and the smoking was down. They were all hit at less than 1000 yards and pretty much right straight on. Tried singles and 3 at a time with about 3 degree spread. On one I went to the other side while torpedoes were loading and hit again with last 2 at about 400 yards. The explosions are nice and the crew cheers but then we sit there watching and waiting. ![]() I have uninstalled the MFM skin packs and started another patrol. I just noticed that I may have not installed the skin packs right anyway. I had put the whole folder in the mods folder and then enabled it with JSGME. I guess I was only to use one folder at a time. ![]() I will see how it is on this patrol with just the MFM 3.2 enabled. Thanks, David |
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#6 |
Chief of the Boat
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Welcome David
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#7 |
Growing Old Disgracefully
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A warm welcome back ‘DRS56’
![]() You will always find someone here to help you. ![]() Link to my SH3 – SH4 – SH5 posts: ![]() Step By Step Tutorials & How To Do It Also Included Are Some Useful Download Links http://www.subsim.com/radioroom/showthread.php?t=211804 You can use TDW’Generic File Patcher with STEAM see my Tutorial Post #125
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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