SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-29-14, 05:15 PM   #1
Firebiro
Watch
 
Join Date: Sep 2011
Location: Kildare Eire
Posts: 24
Downloads: 42
Uploads: 0
Default Strange Circling Torpedo bug

Hey guys, have a weird torpedo bug that when I fire they are literally circling around my boat! Current mod list is as follows and I'm using simple targetting

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
SteelViking's Interior Mod V1.2
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 11.b.I Sea Plants - Med Posidonia Meadows (high resolution)
DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution)
DynEnv v2.9 - 12. Sounds
sobers water splash anim SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (date)
EUF_UBoat_FX_v0_0_5_ byTheBeast
FX_Update_0_0_21_ByTheDarkWraith
New Torpedoes Explosion - FX Update add-on
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
MadMaxs_SH5_Subdiesel (mono) v2
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Targor's SH5 Wooden Lifeboats ver. 0.3
Shadow Improvement Mod
Firebiro is offline   Reply With Quote
Old 10-29-14, 07:00 PM   #2
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 30,031
Downloads: 24
Uploads: 0


Default Welcome Aboard

Firebiro! best to crash-dive; circle-back eels are a real problem in the kreigsmarine. Better help than I should arrive shortly if it is a program problem
__________________

"Only two things are infinite; The Universe and human squirrelyness?!!
Aktungbby is offline   Reply With Quote
Old 10-29-14, 07:05 PM   #3
Katze
Loader
 
Join Date: Mar 2011
Posts: 85
Downloads: 186
Uploads: 0
Default

Quote:
Originally Posted by Firebiro View Post
Hey guys, have a weird torpedo bug that when I fire they are literally circling around my boat! Current mod list is as follows and I'm using simple targetting

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
SteelViking's Interior Mod V1.2
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 11.b.I Sea Plants - Med Posidonia Meadows (high resolution)
DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution)
DynEnv v2.9 - 12. Sounds
sobers water splash anim SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (date)
EUF_UBoat_FX_v0_0_5_ byTheBeast
FX_Update_0_0_21_ByTheDarkWraith
New Torpedoes Explosion - FX Update add-on
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
MadMaxs_SH5_Subdiesel (mono) v2
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Targor's SH5 Wooden Lifeboats ver. 0.3
Shadow Improvement Mod
If you have enabled Torpedo failure patches using TDW's Generic Patcher you'll also need to install one of the 4 add-on mods for torpedoes included in FX_Update_0_0_22_ByTheDarkWraith. It will adjust the default failure rates set in the stock game to more 'historical' rates.

Quote:
Quote:
v0.0.22
- included 4 add-on mods for torpedoes. One of them is to be used if the Torpedo patches of my Generic Patcher is enabled.
Katze is offline   Reply With Quote
Old 10-30-14, 05:17 AM   #4
Firebiro
Watch
 
Join Date: Sep 2011
Location: Kildare Eire
Posts: 24
Downloads: 42
Uploads: 0
Default

Thanks Aktungbby and Katze, Yes I had enabled the generic patcher and didn't realise there was a newer version of TDW FX update, I will try that out Also noticed my graphics (while crisp) are looking quite cartooney, night seems to glow completely and there is a high saturation of colour on everything, the flags look radioactive ha ha.

Will try getting TDW's FX update and see if that fixes the circling torps. Or I will just remove the torp patch from generic patcher!
Firebiro is offline   Reply With Quote
Old 10-30-14, 07:51 AM   #5
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,648
Downloads: 63
Uploads: 13


Default

Welcome Aboard Firebiro
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 10-30-14, 08:01 AM   #6
Firebiro
Watch
 
Join Date: Sep 2011
Location: Kildare Eire
Posts: 24
Downloads: 42
Uploads: 0
Default

Thanks Jimbuna,

Glad to be here and among the guys who are making this game so great!

I wonder if the order I have placed

MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO

is causing the strange cartooney feel, or am I missing some things from Dynamic environments I will need to add.

Will be redoing the midlist this evening to add the new TDW FX to stop my torps being crazy but if anyone has any advice on the list do let me know I based it mostly on Fifi's medium mod list from this post, removing some things I didn't think were needed due to updated mods:

http://www.subsim.com/radioroom/showthread.php?t=203711
Firebiro is offline   Reply With Quote
Old 10-30-14, 01:16 PM   #7
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,609
Downloads: 1133
Uploads: 0


Default

A warm welcome ‘Fireboro ’

You will always find someone here to help you.

Link to my SH3 – SH4 – SH5 posts:

Step By Step Tutorials & How To Do It.

Also Included Are Some Useful Download Links

http://www.subsim.com/radioroom/showthread.php?t=211804

You can use TDW’Generic File Patcher with STEAM see my Tutorial Post #125
THEBERBSTER is offline   Reply With Quote
Old 10-30-14, 01:20 PM   #8
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,609
Downloads: 1133
Uploads: 0


Default

Hi Firebiro

FX_Update_0_0_22_ByTheDarkWraith

FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)

Folder 1 and folder 3 are inside a Folder called Mods.

Select the Base Folder and only 1 Patch Folder


Download link

http://www.subsim.com/radioroom/showthread.php?t=174511


Also make sure the torpedo patches are all enabled in the GFP.

You also need the patch for Steel Vikings mod.

http://www.mediafire.com/download/0yu047jw4zb2bz7/SteelViking%27s+Interior+Mod+V1.2.2+Patch.7z

Updated IRAI version

IRAI_0_0_41_ByTheDarkWraith

http://www.subsim.com/radioroom/showthread.php?t=171973&highlight=irai_0_0_41


Peter
THEBERBSTER is offline   Reply With Quote
Old 10-30-14, 03:00 PM   #9
Firebiro
Watch
 
Join Date: Sep 2011
Location: Kildare Eire
Posts: 24
Downloads: 42
Uploads: 0
Default

Thanks THEBERBSTER I got that and the new FX, tested them out this evening ha ha 4 dud torpedoes in a row against an oncoming destroyer and then 3 passed straight through him, managed to sin him with a lucky shot but evedentily got sunk by another destroyer that was far too far out to try a torp run , particularly seeing as my torp speed dial mysteriously disappeared after the first dud, sigh!
Firebiro is offline   Reply With Quote
Old 10-30-14, 07:06 PM   #10
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,609
Downloads: 1133
Uploads: 0


Default

Hi Firebro

This version was for FX 21

New Torpedoes Explosion - FX Update add-on

May not be compatible with FX 22

Might be causing your strange experiences.

Peter
THEBERBSTER is offline   Reply With Quote
Old 10-30-14, 07:43 PM   #11
Firebiro
Watch
 
Join Date: Sep 2011
Location: Kildare Eire
Posts: 24
Downloads: 42
Uploads: 0
Default

Thanks Peter,

I updated the list to suit, still havent done Steel vikings update yet but here is my soup as is:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
SteelViking's Interior Mod V1.2
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 7. Clear Water Surface
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 11.b.I Sea Plants - Med Posidonia Meadows (high resolution)
DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution)
DynEnv v2.9 - 12. Sounds
sobers water splash anim SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (date)
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_5_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
OPEN HORIZONS II v2.5
MadMaxs_SH5_Subdiesel (mono) v2
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Targor's SH5 Wooden Lifeboats ver. 0.3
Shadow Improvement Mod
Firebiro is offline   Reply With Quote
Old 10-31-14, 07:40 AM   #12
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,609
Downloads: 1133
Uploads: 0


Default

Hi Firebiro

I would reverse these two.

Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (date)
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix

This one > Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (date)

It can be used as an alternative to sobers update fix by date which is usually placed last in this group of fixes.

This is the usual layout for this group of fixes

Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast

Hotfix 2 is new to the fix group and gives you the option to use equipment that would not normally be available for the time of year.

I notice you do not have any IRAI now in your latest list?

These have now also become essential mods

sobers OH2.5 Kiel Lite mod v4 SH5

http://www.subsim.com/radioroom/down...o=file&id=4511

Position after OH II

Shallow Waters Voice Be Gone

http://www.subsim.com/radioroom/showthread.php?t=213972


As you use OHII without all the add ons etc, you might be interested in this.

I use number 4 as it is a complete reversal to what you would normally see.

Chart colour Scheme download link

http://www.subsim.com/radioroom/showthread.php?t=172195

Peter

THEBERBSTER is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:02 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.