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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Growing Old Disgracefully
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There seem to be a lot of us having problems with the tonnage bar not recording anything even though we are positioned correctly within the designated areas.
Although you can move missions with the stand alone ‘Active Campaign Selector for SH5 v0.06’ which is useful this does not help with the individual patrols within the missions. With sinkings not being recorded in the tonnage bar is it possible to edit/make file changes so that the patrol can be completed. You would then hopefully be able to move on to the next patrol in that mission?
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#2 | |
Sparky
![]() Join Date: Aug 2012
Posts: 157
Downloads: 344
Uploads: 3
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Did you try to disable RPM intertia in TDW generic patcher if you used it.
For me it fix the problem of bar not filling (I restart campaign between change). I play with Uplay fully online and sync save on. ![]() my mod list : Quote:
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#3 |
Growing Old Disgracefully
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No I do not use it and it shows as disabled.
My GFP settings are still the same as when I was not getting problems. I even tried changing the GFP168 back to 165 I do not think that it is a mod issue as I still get the same problem with stock + using the FX_Update 0.0.22 + patch to stop the circling torpedoes.
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#4 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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What is RPM inertia for anyways?
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#5 |
Watch
![]() Join Date: Jul 2013
Location: Hot area of TX
Posts: 30
Downloads: 298
Uploads: 0
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This unsatisfactory workaround seems to work. I edit the safe game files and then use the "Active campaign selector for Silent Hunter 5" Mod to move onto the next major campaign step if I'm blocked. It keeps your history unlike silentotto http://www.subsim.com/radioroom/down...o=file&id=1817
It is a bit of a pain but it works until a real fix appears. I may continue to use the mod even after a fix. It may release me a bit from the tyranny of only set missions in the campaigns of SH5 & OH. |
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#6 |
Watch
![]() Join Date: Jul 2013
Location: Hot area of TX
Posts: 30
Downloads: 298
Uploads: 0
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The RPM patch in TDW patcher provides more realistic inertia setting to your subs propeller shafts. The result that you can't accelerate or decelerate as rapidly by the conservation of momentum in the spinning shafts. It may also work on the ships you hunt, but I haven't confirmed that.
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