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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jun 2014
Posts: 7
Downloads: 66
Uploads: 0
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Hey Everyone,
Have not played a sub sim since Wolf Pack back in 1990, and decided to give it a go again after watching Das Boot. Picked up SH5, played it vanilla, wasn't too impressed with it. After watching the first few videos in Shaefer's excellent lets play I decided I had to try again with with mods in place and realistically. At this point, all my mods seem to work, but there is a slight graphical issue I am dealing with. Take a look at this video: https://docs.google.com/file/d/0By2A...hrVW9WOGc/edit It's hard to see in the video, unless it is moving, but there are these white pixels that flash on and off on the water. It's something I would expect to see if my video card was overheating due to overclocking. The thing is, it is very evident on my screen, but I can hardly notice it in the recording I made. I have never seen it in any of Shaefer's let's plays, or any of the screenshots on the forums. I'm a bit puzzled. So my question is, does anyone else see them? If so, are they to be expected, or can I get rid of them? If they are supposed to be there, I'll live with it, but I want my game to look like what I see in other people's videos. Some facts: 1. The issue is not present when the game is installed and on patch 1.2. 2. The issue is not present after using the generic patcher. 3. The issue is present when I load my MEP. 4. That leads me to believe it is a mod. 5. I have tried modifying my MEP multiple times with uninstalls/reinstalls to see if I can figure out which mod it is, but I have not had any luck there. Also, it's very time consuming to do that. 6. I removed this specific mod: DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters After doing that, the water is no longer blue, and the dots are not quite as noticeable. They are still there though. Here is my current MEP list: Accurate German Flags sobers game loading tips V8 SH5 NDB,NDH OM#1 - No Dialog Indicator SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch sobers multi color mod V5 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 6. Sleet for Winter Campaigns DynEnv v2.9 - Sounds sobers best ever fog V31 SH5 sobers base sky mechanics V1 sobers waves mod V30 SH5 Water reflections intensity varied by available sunlight by TheDarkWraith Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers more trees SH5 sobers storm Clouds v2 SH5 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Reworked Morale and Abilities v.1.1 Speech fixes and additions (english version) FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FXU_0_0_22_Ship zon Files NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_Real_Navigation NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha Large Optics for TDW UI Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch Large Optics for TDW UI 16 by 9 IRAI_0_0_41_ByTheDarkWraith Real U-Boat Performance - Type VII v1.4 sobers TDWUserOptions for mega mod +Menu SH5 V10 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 Equip_Upgrade_Dates_Chart R.E.M_by_Xrundel_TheBeast_1.2 sobers green crew training V4 SH5 Church's Compass Dials Mod v2.2 - Option Two OPEN HORIZONS II v2.5 OH II v2.5 Flag_Wind_Patch OH II v2.5 Grid Request fix Patch SH5 R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod R.S.D. v5.7 - Indestructible UZO patch R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) MQK Gradient_IO MQK LocationMaps_IO MQK ShapeTextures_NO sobers Lights Cfg V10 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 Patrolsearch autoscriptsV04 MadMaxs_SH5_Subdiesel (mono) v2 sobers hud sounds V1 SH5 sobers no footstep sound mod SH5 V2 sobers Realistic contrast V14 SH5 sobers realistic underwater FX8 SH5 sobers Blackout lights V2 SH5 sobers NO ship bow wave mod SH5 Shadow Improvement ModLR sobers less resources shadows SH5 Moon_light_mod V6 SH5 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm Warfox deck crew always whispering SH5 German Version WHF-FUC_We Have Flooding-Flooding Under Control_Fix Shallow Waters Voice Be Gone gap - HD 1 deg Scope Bearing v 1.0 sobers No bullet trasers SH5 AMMO_v1.0_SH5_by_Raven_2012 sobers CrewAI mod SH5 sobers reduced file sizes SH5 V2 sobers dead is dead V3 NewUIs_TDC_7_5_0 SH5 I think I'm missing something. I've tried searching, but have not had much luck. Any help would be greatly appreciated. Thanks, Everlazy |
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#2 |
Navy Seal
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Try to remove "sobers waves mod V30 SH5" ...If this removes those pixel flashes we can than try to edit some waves parameters manually in order to maintain Sober's waves mechanics but with less sharpens or reflection...
Or you can simply find some other waves mod or use default ...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#3 |
Navy Seal
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Sounds like your vid card is out of mem and some mods are very heavy on the graphics. There have been a few threads talking about this issue.
So remove the graphics mods and you should be ok i.e. SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch |
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#4 | ||
Swabbie
![]() Join Date: Jun 2014
Posts: 7
Downloads: 66
Uploads: 0
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![]() Quote:
Quote:
I'll give that a shot as well. I have 3GB of video memory on this card. I wouldn't think I'd be out. Is there a utility to tell how much I am using while in SH5? Thanks, Everlazy |
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#5 |
Navy Seal
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I just watched your vid and it is hard to see
The white pixels do look like a wave issue ![]() If it was your vid card the white outs would be much bigger |
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#6 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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For me it was the wave mod that gave this effect
I could be wrong as i've not checked inside the data folder, but i'd guess the wave mod contains something like light reflections (forget exact name) ![]()
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Have Fun Bye Def |
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