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#1 |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
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I've inherited the Silent Hunter 3 game with basically no docs. I used to play Silent Service back in the day (on my C64 if I recall correctly) and I loved it so I've been happy about the possibility of sinking my fair share of tonnage.
Since I have no docs of any kind, I'd really appreciate a run-down of the most useful shortcut keys. I've figured out "D" for dive, "P" for scope depth, and "S" for surface. I've even figured out that "Ñ" is for stop (the button just to the right of the L). Specific requests are: Is there a button for 1x time compression? When something interesting happens I want to hit something to go to real time. Currently I'm only hitting the scope or bridge icon to go there as that returns me to 1x. I'd also find a center-the-map hot key useful or anything else you can tell me. Next, I must say that I'm having some serious problems with crew fatigue. ![]() ![]() The next problem is the weather. After the 6th day of all ahead 1 knot while we peer through the total downpour while cruising around my assigned patrol zone it gets tedious. I just can't sink ships in this weather. I can find 'em by hydrophone, figure out where they're going, and be there waiting for them. Unfortunately too often by the time I can see them they're about 100 meters off my keel–too close for torpedoes. I think the first sub doesn't have any guns. At that range pistols might work. Too bad we didn't bring any. Ooh that reminds me; if there's a hot key for crash dive that would be great because with no anti-aircraft guns it's dive, dive, dive. |
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#2 |
Chief of the Boat
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Links for GWX should you be so inclined:
GWX3.exe http://www.mediafire.com/?rrc1f9j3zhz0p79 GWX3.1 bin http://www.mediafire.com/?i134px2bbp9rnp2 GWX3.2 bin http://www.mediafire.com/?szsdqpy2z56ckeo GWX3.3 bin http://www.mediafire.com/?mj8wgdkkcrgzn6w GWX3.4 bin http://www.mediafire.com/?nl8chscc003xswt GWX3.5 bin http://www.mediafire.com/?2u85d50b8410cm4 GWX3.6 bin http://www.mediafire.com/?qbbl441v9t5rk2u GWX3.7 bin http://www.mediafire.com/?20ciea1m71z74m7 Welcome Aboard ![]() |
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#3 |
Old enough to know better
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Welcome to SubSim Zosimus.
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“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.” ― Arthur C. Clarke ![]() |
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#4 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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Isn't there a PDF manual in your SilentHunterIII/documentation folder?
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#5 |
Gefallen Engel U-666
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Zosimus!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#6 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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Welcome to Subsim!
There ought to be a PDF in your install folder for docs. If not, install GWX 3 and you will get docs that way. Makes for a much, much better game anyway. For crew fatigue, many people install a mod to turn it off. They argue, correctly, that it would not be the captain's job to make and enforce duty rosters including sleep time. However, for me, building an "indefatigable" crew is part of the benefits/process of working through the war. Eventually when a crew member earns the Gold Cross (or something like that) they will no longer fatigue. Building up an elite crew that no longer fatigues is what makes me feel invested in my crew, and when you lose a crew member or a whole boat and have to start over that loss [i]hurts[/i!]. So I like the fatigue model. The weather can be a real bitch. I think there are some mods that try to make the weather more seasonal/correct. But yes, sometimes you end up on a patrol where the weather seems dismal for a week on end. The good news is, rough seas reduce sonar performance for the bad guys, too. Steve |
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#7 | |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
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The keypad +/- keys seem as if they will be quite useful for controlling time compression. The "U" for targeting when surfaced will also be extremely useful. I was using "B" for binoculars, to find the ship and then I had to partially raise the periscope to find the particulars on the ships. That will no longer be a problem. It may also explain why I was finding it so hard to target ships in bad weather at night. |
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#8 |
Engineer
![]() Join Date: Nov 2012
Location: West Midlands, Uk
Posts: 203
Downloads: 71
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To GalaKey. Im not near my pc im on my phone so all I can say is search google for sh3speech and you get a link to the modders website. The keyboard mapping stuff is in silent hunter 3 downloads on this forum I think but dont hold me to that
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KLt S. Cooksey commanding U-2528 ... .. -. -.- / - .... . -- / .- .-.. .-.. |
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#9 |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
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Is there a way to set a specific course? For example, if you want to go 270º and you click on the compass it always seems to say 271º and the person informs you that you will soon be going 272º as ordered.
It's not a big deal, but what if you really, really, want to go 270º and not 271.5º? |
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#10 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
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I don't know of any way to set a precise heading.
I find it's generally not necessary. On long hauls, you will follow navigator waypoints from the map, and in combat, you will basically be saying, "Head thataway!" ![]() Steve |
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#11 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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The course dial in stock SH3 is notoriously hard to get to a precise course. People created mods to make much larger dials that slide out from the side of the screen. To set course to specific degrees. But those are long ago, and I cannot remember their names. I guess they should still be somewhere in the downloads section. Most likely in the legacy downloads.
Normal setting course with the compass dial is not accurate anyway. When the helmsman thinks he's near the commanded course he thinks his job is done and goes for a cup of coffee until re-commanded. If through small deviations the course changes he will not correct for as time goes by. An alternative method is to set a waypoint on the map in the proper direction. This isn't exactly setting a course, as the helmsman steers to a specific point. If it is too close then due to the turning circle the uboat might approach the waypoint at a slightly different course. Unfortunately in stock SH3 the cursor for placing a waypoint does not have a usable course dial. Iirc, it only shows the 4 cardinal directions N,E,S,W. Again, over the years others have made mods to correct this. For example, GWX 3 gives you a compass dial that is 180 degree opposite to normal. That way you align the desired degree mark with the waypoint line and the proper course is set. This can be any angle, but in practise it won't be better than halve of a degree. For me this was not good enough, as I wanted this course-cursor for all map drawing tools. So I made my own modification for this: http://www.subsim.com/radioroom/show...postcount=1308 It is intended to be 'installed' with JSGME. Which I suspect you do not have yet. It is very advisable, as it can remove the mod again very easily as it keeps it's own backups. Pretty much any mod expects to use it thesedays. But you can manually replace the cursor icon files (and .cfg) in the right place of the folder-structure. |
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#12 | |
Eternal Patrol
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http://www.subsim.com/radioroom/down...do=file&id=726 GWX comes with the big compass already installed.
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“Never do anything you can't take back.” —Rocky Russo |
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#13 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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