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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Jun 2011
Posts: 105
Downloads: 181
Uploads: 0
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Hello fellow subsimers!
Real life gone and took me away from SH5 and this wonderful community for a good 1.5 years, but now I'm hopefully coming back to play and mod SH5. And I bring a little present ![]() Large Optics for TheDarkWraith's NewUIs v 7.4.2 Version 1.0 ![]() ![]() ![]() ![]() ![]() Description This mod provides larger (thus more accurate) oculars for your binoculars, UZO and periscopes. Arclight's scopes were always my choice for TDW's UIs, since they resemble the actual graticules that can be seen described in various reports. But I always felt kind of limited with those tiny oculars. After all, our discrete image on screen is nowhere near what could be seen through real optics, so why limit yourselves further by decreasing visible area? Thus I went and created this mod ![]() Binoculars and periscopes have markings utilizing milliradians system (if you don't know what that is, see "Range estimation" below). Thus RAOBF markings are disabled: use scope's markings instead. UZO does not have any markings at all, except vertical bearing line (and stock game's waterline). There are no "scratches" on the images. Reason being that if your lens or ocular is scratched, you won't actually see anything useful. Binoculars are huge ![]() ![]() Due to scaling, RAOBF gets clipped a little at the top and bottom. Personally, I don't see this as a huge problem since markings for 90, 100, 110 and 120 at the top are still visible, and measurement markings at the bottom are used extremely rarely, if at all. This mod is best used with:
Range estimation Binoculars and scopes have milliradian scales that allow to estimate/measure distances: "10" on the attack scope corresponds to "100" on the observation scope and represents roughly 100 milliradians (~5.73 degrees at low power magnification, at high power it's 4 times less: 25 milliradians or ~1.43 degrees). One large mark on the binoculars represents roughly 10 milliradians (~0.573 degrees). The markings are used as follows: given a target of height H that takes up M markings, its range R can be calculated: Code:
R = H*k/M
Example: Imagine you're observing a Liberty Cargo (mast height ~26m) through an observation scope at high power and ship's mast reaches "100" mark. Then the range will be: Code:
26 * 4000 / 100 = 26 * 40 = 1040 meters Code:
26 * 400 / 10 = 26 * 40 = 1040 meters If you now surface and observe the target through your binoculars, it will take up 2.5 marks: Code:
26 * 100 / 2.5 = 1040 meters "Normally x100, additional 0 for observation scope, additional x4 for high power magnification" ![]() Take note that horizontal scale on the observation periscope is in degrees. I don't know for sure why that is, and the sources are scarce, but I believe this could be helpful for navigation and for estimating target's angular size i.e. to set salvo spread angle. Installation Install with JSGME after TDW's UI mods, noting the following: The mod consists of two parts: main mod and a supplement for specific display aspect ratio. Supplements for different aspect ratios are provided, pick one that fits your display (or resolution). Additionally, alternative versions of periscopes are provided:
When installing darkened scopes, install main mod first, then Darkened Scopes, and Darkened Scopes Alternative Attack Scope last. Example mod order:
Compatibility This mod is incompatible with any mod that changes either of:
If any mod installed after Large Optics changes any of those files, you will get wrong images and/or inaccurate markings. TODO
Permissions Feel free to use image and/or .cam files from this mod as you see fit (e.g. in your own mods). Credit me if you feel like it ![]() Keep in mind that .ini files in Data/Menu/Pages are based off TheDarkWraith's UI mods and thus are subject to whatever terms he deems necessary. Credits TheDarkWraith for his excellent mods and patches Arclight for his periscope mods (this mod is greatly inspired by his work) Subsim.com community for its awesomeness skwas for Silent 3ditor Ubisoft for Silent Hunter games Inkscape developers for Inkscape GIMP developers for GIMP Shawn Kirst for GIMP DDS plugin Downloads Download v1.0 for TDW NewUIs v7.4.2 |
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#2 |
Navy Seal
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Ooooooo
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#3 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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Thank you Radcapricorn. Maybe a must-have mod !
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#4 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#5 |
Navy Seal
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Very nice! Tnx!
![]() The mod works fine with TDW UI's 7.5.0 also... Few questiuons... No changes for UZO station? Upper and bottom side of the RAOBF aren't visible on the screen, this can be spotted on your screenshots also...Those areas are necessary for manual speed and range estimation. Orange horizontal and vertical marks from RAOBF screen are also removed. It would be nice if You can fix this... ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#6 |
Ace of the deep .
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Added to sobers mega mod list
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#7 | |
Ace of the deep .
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