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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Feb 2013
Location: Poland, Wroclaw
Posts: 109
Downloads: 199
Uploads: 0
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Almost Fifi's modlist - 100 tries and 100 CTD
Hey!
I must ask You for favor. I made mod-list 90% based on Fifi's mods but I really cant make it ok. After many many tries I still have CTD's. My mods: Generic Mod Enabler - v2.6.0.157 [E:\Gry\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch silentmichal's interior mod 1.2.3 Fuel Gauge WoGaDi_SteelViking's Interior Fix clock rear torpedo room VIIA DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters DynEnv v2.9 - 8.b Wave Mechanics - Gale DynEnv v2.9 - 12. Sounds Small_trees_SH5_V1 sobers more trees SH5 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast SH5 Longer Repairs v.1 AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Naights Submaine Textures v1.2 (PUV) Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_New_radio_messages_German NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_5_0_jimimadrids_map_tools NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha NewUIs_TDC_7_5_0_WWIIInterface_by_naights Fifi mods for NewUIs V2 Manos Scopes-patch for 16x9 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 Conus' Das Boot Crew Faces IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraithPatch R.E.M_by_Xrundel_TheBeast_1.2 R.E.M. - hydrophone mute for player fix (TDW compatible) Cerberus62 Corrected Depth Charge Projector 1.0 NOZAURIO'S SKIN (U-96 BLACK) v-1.1.0 OPEN HORIZONS II_full v2.2 Sobers Terrain fix for OH2 V2.2 Reworked Morale and Abilities v.1.1 sobers green crew training V4 SH5 MadMaxs_SH5_Subdiesel (mono) v2 Sub_Exhaust_1_0_5_byTheDarkWraith SubFlags_0_0_8_byTheDarkWraith sobers no footstep sound mod Old Style Explosions V1.1 Sober's smoke screen (DynEnv&OldStyle Explosions compatible) SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 SH5Lifeboat_Wooden ver. 0.2 Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z Shadow Improvement Mod Depth Charge Range Fix smaller flags for Warships 1_0b RPM Hydrophone v2.2.1 sobers DOF V6 SH5 R.S.D. - Reworked Submarine Damage v5.4 by vdr1981 36 Wordeees' Actual Footage Menu gap - Alternative Cursors & KM Map Tools v2 - 1. Base Mod gap - Alternative Cursors & KM Map Tools v2 - 2.a Alternate Tool Graphics - Wooden Handle gap - Alternative Cursors & KM Map Tools v2 - 3. Shadowed Cursors gap - Alternative Cursors & KM Map Tools v2 - 4.a Alternate Dialog Cursors - Default Change days in bunker SH5 External Cargo 1.0 Paajtors_Renown_cheat (compatible with Equipment_Upgrades_Fix_v1_4_byTheBeast) TDW GenericPatcher During building this modlist i was checking if game works on a mission with 4 ships called SM20 from this forum. Till I have activated TDW 7.5.0 and checking options in FileOptionViever and checking SOAN everything was just fine. Then i was adding other mods and in the end i have activated Generic Patcher according to: http://www.subsim.com/radioroom/showthread.php?t=205620 I have enabled allmost everything beside: real navigation independent engine controls "advanced users options" After it all when im loading the mission and suddenly it crashes, i tryed with "TDW Torp Tutorial mission" and it works... TDW 7.5.0 after being activated "lost" all this changed options. I was doing everything according to this link but after enabling it, it lost all options including SOAN... ![]() http://www.subsim.com/radioroom/showthread.php?t=202346 I spent hours on fixing it but im out of ideas... I would be glad to see some answers from You Im very sorry for my english, cheers! |
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#2 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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You need to set the options first, and then install the mod. From your post it looks like you did it in reverse order .. that would explain it not holding on to the settings you choose.
Did you check for compatability of DBSM with the rest of the list ? Cant see any other obvious starting points but my knowledge is limited ![]() |
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#3 |
Helmsman
![]() Join Date: Feb 2013
Location: Poland, Wroclaw
Posts: 109
Downloads: 199
Uploads: 0
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I did it according to the link. First i put folder of TDW 7.5.0 to MODS, then i have opened FileOptionViever and checked option including SOAN and then i have enabled it by JSGME, that's why i dont understand why all this options are "lost".
I dont know if DBSM is matches, its on Fifi's mod list so i guess its ok ![]() http://www.subsim.com/radioroom/show...20#post1984220 |
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#4 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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If it's on fifi's list it should be ok. You did save the optionfile with the same name right ?
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#5 |
Helmsman
![]() Join Date: Feb 2013
Location: Poland, Wroclaw
Posts: 109
Downloads: 199
Uploads: 0
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Yes, but i think TDW isnt the biggest problem cause even without this option it should work but it crashes after loading a mission so it must be some other problem more
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#6 |
Ace of the Deep
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you can go to the basics of troubleshooting:
remove all the mods and add them one by one, loading the game and checking, making sure that they work correctly. |
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#7 | ||
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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![]() Quote:
Quote:
Are you sure the mod folder structure for this mod and every other mod is: SH5 game\MODS\NewUIs TDC_7_5_0 ByTheDarkWraith\data and NOT SH5 game\MODS\NewUIs TDC_7_5_0 ByTheDarkWraith\foldername\data?
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JSGME help links and common error solutions Last edited by Mikemike47; 10-21-13 at 08:37 PM. |
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