![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ensign
![]() Join Date: Jul 2013
Location: Chicago-ish, USA
Posts: 223
Downloads: 14
Uploads: 0
|
![]()
Its so capricious and evil!!
I know its deceitful, so I save after every hallmark, every benchmark. Then, ...it gets really darn fun, and tense! And exciting, ...and its running so smooth, I don't save for a long while, but I don't think what a malicious & cunning foe she is! Such an awesome patrol I was enjoying, just staying alive a pure thrill and- ...CTD. ![]() ...what an evil game. I hate it. ...I hope she takes me back in the morning. ..., is there a 12 step program for this abuse I put myself through? Maybe a glass of Highland Park will make it better. ...I love this damn game. |
![]() |
![]() |
![]() |
#2 |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
|
![]()
I never once had that problem until I started playing OM - I'm seriously thinking of restarting a Pacific campaign...
__________________
Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
![]() |
![]() |
![]() |
#3 |
Weps
![]() Join Date: Dec 2012
Posts: 357
Downloads: 137
Uploads: 0
|
![]()
From what I've read, the more you save the bigger the chance of getting a corrupt save witch in trun 'can' give you CTD's.
So only save when: A) There's no land close to you (within 20Nm should do). B) There's no sonar, radar, Hydro contact. C) You're on the surface going ahead standard. D) If you used TC pause the game and wait 10sec then set normal time. E) You've checked every torpedo has been loaded. F) You're not still running silent. G) You're in the control room (you start there anyway). I found when forgetting one of the above chances are there will be a corrupt save somewhere in that campaign. Obviously MOD soups can cause CTD's and are the most common reason for them but when taken every precaution very rare. A hiccup from JSGME could also be the culprit and you'll never know if that has been your problem. Got a couple of question's for you: Did you try out different MOD's before you ended up with the soup you have now? And, did you have JSGME check your files (via a snapshot) after changing those soups? I understand if you'd rather not do this but I'd recommend a clean sweep, delete the JSGME/MODS folder and replace your Data folder if possible. Than create a new MOD's folder and create a new snapshot of the new Data folder before installing/activating anything, then reinstall your mod soup one at a time. Do not cut'n past the MODS folder out and in.... create a new one and put freshy unZiped MOD's in there, no copying them from the old MODS folder either!!! As I see it JSGME is a pretty stable tool but combine it with a very unstable program like Silent Hunter you're gonna get hiccups and being very meticulous when installing/activating or deactivating/uninstalling mods gives you a better chance of succeeding in getting a stable platform. Call me paranoid ![]() |
![]() |
![]() |
![]() |
#4 |
Sea Lord
![]() |
![]()
Based on a fair amount of experience, I have found that there are only two things that lead to corrupted saves in SH4:
1) Overwriting an existing save. (Saving with the same name for the saved game without first deleting the previous save.) You MUST delete a saved game before you attempt another save using the same name. 2) Making ANY changes to the set of activated mods, except when "in port". This includes removing mods and re-activating THE SAME mods in THE SAME order! That means that swapping between , say, careers in TMO and OM can lead to corrupt saves in both careers. The only time it is safe to make any changes to the set of activated mods is between missions, in port. I have saved many times under every single circumstance mentioned by HertogJan with no corrupted saves. In fact, since I learned of these two simple rules, I have not had a single corrupted save in SH4, except when I tempted fate and violated those rules (like to try a new mod before I finish the current patrol). There have been other posters here at SubSIm whose experience corroborates these rules. (In fact, that's where I learned of them.) They work. |
![]() |
![]() |
![]() |
#5 |
Ensign
![]() Join Date: Jul 2013
Location: Chicago-ish, USA
Posts: 223
Downloads: 14
Uploads: 0
|
![]()
Thank you for the advice, and if my issues persist I will pursue a "clean slate" restart, and now I know how.
What I experience on my machine is that if I go to zone, sink some ships, then go home, the game is extremely stable. Where the errors start is when I have sinkings seperated by a great distance, such as currently Hokaido/Truk/Solomons, and I am near a bunch of ships/planes. My game crashed during a very large Japanese raid on Henderson Field, and my last save was in the middle of the Tokyo Express, which is no doubt why its not reloading. I'm currently going back in time through saves to see how I can get back to the career. |
![]() |
![]() |
![]() |
#6 | |||
Weps
![]() Join Date: Dec 2012
Posts: 357
Downloads: 137
Uploads: 0
|
![]() Quote:
![]() ![]() Quote:
![]() I feel like Homer Simpson atm "d'oh" ![]() Quote:
A reload didn't do the trick so after the icon in patrol area turned gray I ended the patrol by going home and docked. From that moment on I made sure I obeyed those rules and haven't had any problems... yet. This game is so weird, have a 100 ppl install this game with the same MOD's and you'll probably get 25% different glitches. |
|||
![]() |
![]() |
![]() |
#7 |
Sea Lord
![]() |
![]()
My experience has been that SH4 is the most stable of the three games (SH3, SH4, SH5). SH5 is so graphics-intensive that I am likely having problems due to the fact that I have at best a B grade processor, maybe B-. (certainly not top end.) SH3, especially heavily modded, requires careful handling, multi-saving, and a philosophical attitude when my last save goes pear-shape. SH4, on the other hand, seems pretty robust - by comparison. Of course, SH4 also lacks the sophisticated .exe patching of SH3 and SH5, and the load-time file modification of SH3 Commander. Much more potential for things to get corrupted there.
@c13Garrison: In-game CTDs in SH4, as opposed to corrupted saves, are something I don't have much experience with. Please post your mod list and operating environment (HW and OS), and maybe someone will spot a possible source of problems. |
![]() |
![]() |
![]() |
#8 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
|
![]()
And there's a problem right there. I usually save games, never overwrite as other subsimmers have said, an average of 30 minute of actual game play. I am in vastly open ocean at TC 2048 or 4096. If I am being hunted with lots of escorts, or amongst a convoy, then every few minutes.
For overwrites and when I do not want too many games saves, I delete the previously saved filename first that I want to reuse. Then I save the game data with the same filename as the previous overwrite. No corrupted or compromised data that way. |
![]() |
![]() |
![]() |
|
|