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Old 06-18-13, 02:12 PM   #1
uncleseano
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Default Zero Ships/Contacts

Heya, just installed the grey wolves 3.0 and started playing. Can't really see any difference (maybe cause Ive no frame or reference) but one thing I did notice is the total absance of ALL other ships/aircraft and radio contacts etc. Even in the friendly harbours on mission. I did did a full patrol around Britain and Ireland and through the strait and did not see a SINGLE other living entity.

Is this a bug or just some hilariously bad luck

*EDIT these are all the mods that are can/be activated in GME

16K atmosphere
Alternate loadscreen
alt floatillas
axis mediterrean aircraft skins
black sea campain files only
captain americas officer icons
enchanced damage effects
fix french
integrated orders
late war sensors snorkel antennas
main move Das Boot
no medals on crew
open hatch mod
VIIC41 player sub

What other mods would be reccomended?
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Old 06-18-13, 02:23 PM   #2
VONHARRIS
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Quote:
Originally Posted by uncleseano View Post
Heya, just installed the grey wolves 3.0 and started playing. Can't really see any difference (maybe cause Ive no frame or reference) but one thing I did notice is the total absance of ALL other ships/aircraft and radio contacts etc. Even in the friendly harbours on mission. I did did a full patrol around Britain and Ireland and through the strait and did not see a SINGLE other living entity.

Is this a bug or just some hilariously bad luck

*EDIT these are all the mods that are can/be activated in GME

16K atmosphere
Alternate loadscreen
alt floatillas
axis mediterrean aircraft skins
black sea campain files only
captain americas officer icons
enchanced damage effects
fix french
integrated orders
late war sensors snorkel antennas
main move Das Boot
no medals on crew
open hatch mod
VIIC41 player sub

What other mods would be reccomended?
Welcome to Subsim.

There is your problem:
black sea campain files only

By activating that mod you get contacts only at the Black Sea. The rest of the world is empty.
The purpose of this mod is to drop loading times when you intend to play only in the Black Sea.
Deactivate it and everything will come back to normal.
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Old 06-18-13, 04:21 PM   #3
uncleseano
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Nailed it! Thanks mate, any other good mods to use? Also I got a mission to patrol BF10...there is no BF10 is only starts at BF11?!
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Old 06-18-13, 07:09 PM   #4
uncleseano
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Also I wanna say while I have yer attention that I went out on a patrol (the first one I had to reset as it told me to patrol an area that didnt exist) so I went out again and sank 4 British ships. When I got back to Woilhein(whatever) german destroyers opened up on me. It said that the 4 ships I sunk where in fact 'neutral' the suck wreckage was green...

Would realy like to play this game but its like watching gamew of thrones. Deadly but heart breaking
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Old 06-18-13, 07:13 PM   #5
uncleseano
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Sorry for the power bump. I just found out that friendly targets are blue...in my game all my map contacts are black
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Old 06-18-13, 08:02 PM   #6
Kpt. Lehmann
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Quote:
Originally Posted by uncleseano View Post
Sorry for the power bump. I just found out that friendly targets are blue...in my game all my map contacts are black
It is by design in GWX that all map contacts are black... so that you have to identify them by their national flag the old fashioned way. You only see colored ship icons after they are sunk.

There is a pull down flag recognition chart on the attack scope interface to help you out. IIRC the F1 help screen in GWX also lists what nationalities are combatant and when they enter the war.

Welcome to Subsim, uncleseano.
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Old 06-18-13, 10:49 PM   #7
VONHARRIS
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Quote:
Originally Posted by uncleseano View Post
Nailed it! Thanks mate, any other good mods to use? Also I got a mission to patrol BF10...there is no BF10 is only starts at BF11?!
Don't worry about that.
You don't get any renown in GWX for reaching nad patrolling your assigned grid.
Use SH3 Commander to be able to do many more things in the game
You can find it in the download section of Subsim.
http://www.subsim.com/radioroom/down...o=file&id=2923

As for the mods , it is totally up to you. Try whatever you think it suits your playstyle.

When you sink a neutral vessel , then you became an enemy for that country for 24 hours.
If identfying nationality by flag is difficult for you , then you can the GWX contact color mod which restores the colors as in vanilla SH3.
http://www.subsim.com/radioroom/down...?do=file&id=33

Gute Jadg Herr Kaluen
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Old 06-19-13, 02:21 AM   #8
uncleseano
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thanks for all the help. I'll sort this mess out. Didnt figure that everyone on the map was 'green' and sunk ships were green too...pretty sure I didnt blast an axis ships though. then again...ya never know!

i'll get back it so
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Old 06-19-13, 03:12 AM   #9
uncleseano
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Quote:
Originally Posted by uncleseano View Post
thanks for all the help. I'll sort this mess out. Didnt figure that everyone on the map was 'green' and sunk ships were green too...pretty sure I didnt blast an axis ships though. then again...ya never know!

i'll get back it so

*EDIT Also sitting around for a month is kinda dull. Any way to skip it?
*EDIT Also why am I getting French telegrams?

Last edited by uncleseano; 06-19-13 at 03:28 AM.
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Old 08-18-13, 09:41 AM   #10
Steve Gad
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Quote:
Originally Posted by uncleseano View Post
Heya, just installed the grey wolves 3.0 and started playing. Can't really see any difference (maybe cause Ive no frame or reference) but one thing I did notice is the total absance of ALL other ships/aircraft and radio contacts etc. Even in the friendly harbours on mission. I did did a full patrol around Britain and Ireland and through the strait and did not see a SINGLE other living entity.

Is this a bug or just some hilariously bad luck

*EDIT these are all the mods that are can/be activated in GME

16K atmosphere
Alternate loadscreen
alt floatillas
axis mediterrean aircraft skins
black sea campain files only
captain americas officer icons
enchanced damage effects
fix french
integrated orders
late war sensors snorkel antennas
main move Das Boot
no medals on crew
open hatch mod
VIIC41 player sub

What other mods would be reccomended?
Maybe you've missed dozens of contacts by a hair's breadth. Have you got a trained crew on watch? Are you manning the Sonar station yourself (submerged below 25M with your motor off) from time to time? If so, I'd say just a bad run of luck. You also have to realise that early on in WWII, the first year was known (here in the UK at least) as the 'Phoney War' because it appeared that nothing was happening. This, of course, soon changed.
Here are my Mods, and I cannot recommend highly enough, the OLC Gold (OPtion 3 for me, enhanced damage and different (read; brillaint) layout and simply the most amazing scope view I've tried. You really do get a sense of being there with that scope view.
These, of course, are just personal preferences:

GWX 3.0 Gold
SH3 Commander

WB's Renown Replacement
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
GWX - Merged Campaign
Remove Searchlights from Merchants
Torpedo damage Final ver2.0
sobers real smoke darker and a brown tint1.1
TMT v2 with EFS (GWX3 version)
Das Boot Clothes
Das Realistic Food
Flags_enlighten
CobaltsVIIC41
GWX - Main movie - 'Das Boot'
GWX Turm Lights fix
Q Ship mod GWX3.0
Pascal_Port_People
Radio England
OLC's Modified Searchlight Beams for GWX3
Wooden_Lifeboats_Mod_1.1
Sept39_Aug40_Radio_Mod
Waterstream+Exhaust Combi V2.3 for GWX3
GWX3.0 All_Weather_Guns
OLC 'Gold' MkII ~ Option 3 ~ Environment with EDE and GUI

Good luck.
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Old 08-18-13, 09:48 AM   #11
Sailor Steve
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Unfortunately he hasn't even looked at Subsim since his last post two months ago. If he does come back I'm sure he'll find your post helpful.
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