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Old 05-01-13, 07:56 AM   #1
Wolferz
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Default It's finally happened I think.

The gaming industry has finally painted itself into a corner with their piracy paranoia...
http://money.msn.com/technology-inve...7-524d27bf5fa5

And their fan bases are fading into the forest in protest of the heavy handed DRM schemes they've chosen to use.
I wonder if they're familiar with the term...Backlash?

There are a great many gamers out there who are mobile and don't have the luxury of a constant high speed internet connection. Without stand alone titles, those gamers were unceremoniously shoved out of the market.

The article waxes nostalgic but also points out the changing trends among young people today. But, the author totally missed the underlying causality. DRM

My dog needs a leash. My games do not.
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Old 05-01-13, 08:08 AM   #2
Takeda Shingen
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You're projecting here. Wii U is doing poorly because it hasn't attracted publishers, which is most likely due to design issues and the fact that Nintendo has a stigma as a casual gamer's company. Quite simply, there's no games for it.

http://kotaku.com/5967668/most-of-ea...skipping-wii-u

In terms of the PS4 and 720, they just were announced. You can't say that people aren't buying something they can't buy. Frankly, the DRM argument you are making is grounded in nothing right now.
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Old 05-01-13, 09:10 AM   #3
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I dunno Tak, You may want to dig a little deeper into the plans for the PS4 and the 720. It has been alluded that both Microsoft and Sony will require constant connection to play games on their new consoles. Even to the point of making all future titles download only. This is where PC titles are headed, if not already there. I can cite the Elder Scrolls Skyrim as an example. The only code on the disc is the Steam client. After you load that and sign up for an account, you're treated to a four hour download from a slow server. Even if you have a top of the spectrum broadband connection. I don't see a lot of impatient gamers wanting to wait forever to play a game they just shelled out sixty bucks for.

Nintendo kind of cut their own throats with the Wii consoles. Super hyped before release and then...not enough product in the pipeline to meet the demand. This left only frustration for the buyers. Something my wife and I were subjected to with her mentally challenged son.
. Why would any developer want to waste project money for anemic sales to vaporware owners?

I'm all for cutting pirate throats when it comes to intellectual properties but, doing so while alienating the gamer with heavy handed DRMs is counterproductive. I'm sure most truck drivers and military service members who game would agree with me. Those are the gamers who won't have a constant high speed connection to the internet.

I can project, as you say, through simple logic and that rarest of attributes.. common sense.
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Old 05-01-13, 09:22 AM   #4
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Quote:
Originally Posted by Wolferz View Post
I can cite the Elder Scrolls Skyrim as an example. The only code on the disc is the Steam client. After you load that and sign up for an account, you're treated to a four hour download from a slow server. Even if you have a top of the spectrum broadband connection. I don't see a lot of impatient gamers wanting to wait forever to play a game they just shelled out sixty bucks for.
Poor example. Steam's offline mode works just fine after downloading the game and a one time authentication check.
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Old 05-01-13, 10:29 AM   #5
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Originally Posted by mookiemookie View Post
Poor example. Steam's offline mode works just fine after downloading the game and a one time authentication check.
I didn't even download the game, there's a simple workaround that lets you install (or reinstall) directly from the disk. Unless you want the free Hi Res texture packs the only thing you need to download are the official patches. And you don't have to download those if you don't want them and stay in offline mode. The only time I'm not offline is when I deliberately go online after deciding I'm ready for the latest patch.
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Old 05-01-13, 09:28 AM   #6
Takeda Shingen
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I dunno Tak, You may want to dig a little deeper into the plans for the PS4 and the 720. It has been alluded that both Microsoft and Sony will require constant connection to play games on their new consoles. Even to the point of making all future titles download only. This is where PC titles are headed, if not already there. I can cite the Elder Scrolls Skyrim as an example. The only code on the disc is the Steam client. After you load that and sign up for an account, you're treated to a four hour download from a slow server. Even if you have a top of the spectrum broadband connection. I don't see a lot of impatient gamers wanting to wait forever to play a game they just shelled out sixty bucks for.

Nintendo kind of cut their own throats with the Wii consoles. Super hyped before release and then...not enough product in the pipeline to meet the demand. This left only frustration for the buyers. Something my wife and I were subjected to with her mentally challenged son.
. Why would any developer want to waste project money for anemic sales to vaporware owners?

I'm all for cutting pirate throats when it comes to intellectual properties but, doing so while alienating the gamer with heavy handed DRMs is counterproductive. I'm sure every truck driver and military service member would agree with me. Those are the gamers who won't have a constant high speed connection to the internet.

I can project, as you say, through simple logic and that rarest of attributes.. common sense.
Again, you're just reading into the stats what you want to read into them. I would suggest some reading for you into the matter of the next generation consoles. Here are some good articles for you to start with:

http://masonicgamer.com/why-the-ps4-may-fail/

http://www.examiner.com/article/xbox...dios-developer

http://flawedgaming.com/2013/02/24/p...it-could-fail/

The arguments against the next generation consoles are twofold. (1) tech-based arguments about hardware and specs. (2) developer squabbling over said specs. See the Wii U, and it's sub-par processor, as case in point. The bottom line is that virtually no one is talking about DRM in these complaints, including the article that you linked in post No. 1. And that's common sense, not that it matters around here.
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Old 05-01-13, 10:36 AM   #7
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Regardless whether DRM is mentioned or not, it's the root cause for many a publishers current anemia on the bottom line. They are turning to online only game service to protect their IPs. That's a fact. Steam, U-play and Origin just to mention a few.
Quoting an opinion page from a secretive society member doesn't convince me of anything.

When those services mentioned above go dark, guess who'll get left holding a bag full of nothing. AKA Snipe hunting.

Maybe it's time I go take a walk in the woods with my Frisbees or my golf clubs.
At least the creatures there won't find fault with my last shot and the only thing that gets burned will be excess calories.
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Old 05-01-13, 10:54 AM   #8
Takeda Shingen
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Originally Posted by Wolferz View Post
Regardless whether DRM is mentioned or not, it's the root cause for many a publishers current anemia on the bottom line. They are turning to online only game service to protect their IPs. That's a fact. Steam, U-play and Origin just to mention a few.
Quoting an opinion page from a secretive society member doesn't convince me of anything.
Which is why I backed it up with Kotaku, Flawed and Examiner. And once again, publishers are porting their games to PS3, 360 and PC, but are snubbing Wii U. The reason is hardware; publishers are worried that the processor can't keep up. Of course you are entitled to your opinion, but I am merely pointing out that the facts don't back it up.

So, yes, go take your walk and feel better.
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