SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
04-29-13, 01:35 AM | #1 |
Willing Webfooted Beast
|
How do I stop time compression in time?
Today, I started my first real career of SH4. After two patrols of frigging around, the watch crew finally spots an enemy ship... but my time compression is too high, and it sails right by! Shouldn't a SHIP SPOTTED! DO YOU WANT TO... message appear? I doubt that it was a friendly ship. What time compression should I use when in my patrol area?
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
04-29-13, 01:56 AM | #2 |
Navy Seal
|
Have you set your Documents/SH4/Data/Cfg/main to have:
[TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=64 CriticalDamage=1 CrewEfficiency=128;1 AirEnemyDetected=1 SoundEffects=32 CharacterAnim=16 EnemyDetected=1 RadioReport=1 Particles=8 PrayState=8 HunterState=32 3DRender=32 Maximum=1024
__________________
|
04-29-13, 02:12 AM | #3 | |
Willing Webfooted Beast
|
Quote:
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
|
04-29-13, 03:12 AM | #4 |
Navy Seal
|
You're welcome!
On side note i've choosen land proximity=64 to be able to accelerate a bit when close to coasts...but you can put whatever value you need (1/16/32 ect) Most important is ennemy detected and air ennemy detected = 1 I've choosen maximum=1024, this way i can't go further with my TC button. It's important that computer is able to react quickly in any case...
__________________
|
04-29-13, 04:07 AM | #5 |
Silent Hunter
Join Date: Dec 2004
Location: AN9771
Posts: 4,894
Downloads: 304
Uploads: 0
|
Time compression works by increasing the timestep by which the engine updates the positions of all units. The game does not calculate all the intermediate seconds of time. If you have high time compression set then whatever gets into your 3d bubble might make a large leap deep into your surroundings. Possibly even beyond your location. Which can be deadly if the other unit is unfriendly and has cannons or bombs. Because they seem to be able to respond in the blink of an eye. So, reduce your timecompression if you want to prevent the units from leaping through your environment unnoticed. Or give yourself and your crew a bit of time to react to their presence.
|
04-29-13, 09:00 AM | #6 | |
Sonar Guy
Join Date: Aug 2009
Location: Matalava Island
Posts: 378
Downloads: 59
Uploads: 0
|
Quote:
I might go as high as 2000 after leaving Pearl but when approaching shipping lanes I back off to 256 or 512max, then no higher than 128 if I'm in a "hot zone". I've never had an issue with TC. You must realize that part of the realistic sim is the boredom that occurred in real life waiting for an engagement. At least we have TC is the way I look at it. Of course, I'm old and remember when video games were invented. |
|
04-29-13, 05:12 PM | #7 | |
Willing Webfooted Beast
|
Quote:
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
|
04-30-13, 11:07 PM | #8 |
Airplane Nerd
|
I just press Backspace when something is near me.
It's worked well for me thus far. *Knocks on wood*
__________________
|
05-01-13, 09:44 AM | #9 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
|
You better learn to be patient bro.
|
05-01-13, 02:33 PM | #10 |
Watch
Join Date: Apr 2009
Location: Rhode Island, USA
Posts: 23
Downloads: 18
Uploads: 0
|
Hmm, I've never had to set anything in a config file for the "auto slowdown" of time compression to kick in when something gets spotted. Mine always drops to 8x when radar/sonar/visual contact is made, and from there I have time to get back to 1x before anything bad happens. Maybe I have an option set for that somewhere and it's been so long I forgot.
I find that usually once I get within 200 miles of a patrol destination, air patrol activity gets so frequent that I can't sustain any extended periods of high TC anyway, at least during the day. Then again I was surprised once to have picked up an H6K almost 800 miles east of Honshu with nothing else around. Once I'm "on station" there's usually enough ship activity to preclude wanting to go too high anyway. |
05-01-13, 06:15 PM | #11 |
Willing Webfooted Beast
|
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
01-08-19, 10:01 AM | #12 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
|
I use the same. You can see the flutter in the time compression when the enemy is within 20nm and hit backspace to stop the compression.
__________________
Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
01-10-19, 01:24 AM | #13 |
Swabbie
Join Date: Jan 2019
Posts: 9
Downloads: 3
Uploads: 0
|
Thx for help
|
|
|