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Old 04-09-13, 02:13 AM   #1
Fifi
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Default TMO overhauled...too much overhauled?

Hi,

Beside my SH5 career, started one with SH4 and TMO 2.5 overhauled...and so far, have to say it's by far the most difficult and hard ever done with an SH serie

Am all for the realistic stuff, but might be a little bit too hard to close anything (but mainly warships) even at war start...(well, 1941).
Closing periscope depth is completely impossible, and closing even 110m depth often result in a detection...silent running of course, and thin profile offered.

Isn't it a bit too much? To be able to lock target at night, have to close at least 2200m...
(by the way, i run easier AI for TMO too!)

Your thoughts? Any tips?
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Old 04-09-13, 05:18 AM   #2
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Quote:
Originally Posted by Fifi View Post
Hi,



Am all for the realistic stuff, but might be a little bit too hard to close anything (but mainly warships) even at war start...(well, 1941).
Closing periscope depth is completely impossible, and closing even 110m depth often result in a detection...silent running of course, and thin profile offered.
Well, it has a lot to do with the conditions; attacking something, especially warships, during the daytime with clear blue skies and a dead calm ocean is usually not a very good idea. Even if you manage to get in close the enemy will see your torpedos coming a mile away (quite literally) and take evasive action. Rough seas or the cover of night can make all the difference though. Ducimus wrote a little essay about how the A.I behaves in the readme file that comes with TMO. It might be worth checking out
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Old 04-09-13, 06:05 AM   #3
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Yes, i agree with weather conditions. Problem is, with TMO 2.5, weather doesn't change from start till 20 days! (flat sea - cristal clear sky)...even whatever or how many restart i do.
It changes nicely after those critical 20 days or so, though.
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Old 04-09-13, 06:39 AM   #4
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I've noticed that as well on occasion, though it doesn't always seem to happen. It's weird though that sometimes the weather changes from day to day and other ttimes it's painfully slow. A while ago I got stuck in fog with zero visibility for something like two weeks. I had to torpedo ships only with the help of radar and hydrophone. Luckily it was just off the Japanese coast so I figured the risk of friendly fire was pretty low
Torpedo attacks in calm weather and good visibility get's much easier though later on when you get access to the electrical mk.18 torps that are completely wakeless.
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Old 04-09-13, 06:43 AM   #5
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As I have seen it explained, the idea of TMO was not to create a realistic simulation of the conditions in 1941 or any other time during the war. The goal was to simulate the tension and sense of risk. To paraphrase Ducimus, to make you think like a submarine captain. Here are some of Ducimus' own words:

"...stated goals are to make the pacific theater immersive and engaging to the player. Historical accuracy and realism (sometimes achieved by abstract means) is adhered to as much as possible, but some elements are taken with creative license in order to achieve its stated goals. Trigger Maru is also targeted for the "seasoned" submarine simulation fan, and some elements have been made harder in order to present a higher level of challenge then that provided the stock game, while at the same time, reducing some elements of the game that one may find annoying.
Trigger Maru also recognizes that "harder" is not necessarily "realistic", and stands in solidarity with the Real Fleet Boat "supermod" in this regard. If your looking for 100% historical accuracy without creative license, the author of Trigger Maru heartily recommends Real Fleet Boat."

If you want to be able to duplicate what you read in the history books, TMO won't work for you. The actual conditions in the early war months aren't like those in TMO. The argument is (and I admit I am putting words in other people's mouths) that the real sub skippers didn't know what the conditions would be at that point in the war. If they appear timid in hindsight, they didn't know what they would encounter. It's easier to be Mush Morton when you know in advance that you will be able to sink that charging destroyer in time.

Ducimus and those who enjoy TMO certainly have a valid point here. Personally, I have tried TMO and don't play it. I prefer RFB, exactly for the reason stated in the last sentence of Ducimus' quote above. At the same time, I understand what Ducimus set out to do. What's right for you is a matter of personal taste. As they say, YMMV.
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Old 04-09-13, 09:44 AM   #6
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I agree with everything BigWalleye says above, and can't add much else. I will say this though: Ducimus has said categorically that he is done modding forever and isn't going to touch TMO or any other of his mods again, ever. This means that complaining about it isn't going to change anything. Your choices are learn to like it or try RFB. Or GFO. Or FOTRS.
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Old 04-09-13, 10:31 AM   #7
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Easier AI for TMO.


http://www.subsim.com/radioroom/down...o=file&id=3542


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Old 04-09-13, 11:59 AM   #8
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Quote:
Originally Posted by Sailor Steve View Post
I agree with everything BigWalleye says above, and can't add much else. I will say this though: Ducimus has said categorically that he is done modding forever and isn't going to touch TMO or any other of his mods again, ever. This means that complaining about it isn't going to change anything. Your choices are learn to like it or try RFB. Or GFO. Or FOTRS.
Or learn to MOD and adjust it to your own preference. Also there are mods out there that adjust some of the factors in the game, search around and see what you can find.
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