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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Sep 2002
Location: Great Lakes Area - Ohio
Posts: 131
Downloads: 62
Uploads: 0
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It's about time.
Literally.. do you have the friggin time to re-live the war in time compression 1x? Actually sail around the Atlantic in normal time? Can you wait for time compression points to refill? Do you really want to watch your sub trying to take a position on a convoy when you know real life is going to call you away from the game in just a few real-life minutes? Well, dont Panic! SILENT HUNTER ONLINE is going to offer you a solution. All you need to do is insert your credit card to increase your time compression points. This comment was made in the latest video- you can watch it here.. scroll to exactly 7 minutes (or 7:01) as shown in the video http://venturebeat.com/2013/03/04/si...warfare-video/ ![]()
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![]() You may find me on one of these teamspeak servers: Subsim.com - subsim.teamspeak3.com WWII Battleground Europe, Allied, - ts.wwiionline.com:9988 Elite Dangerous, Gamers Cove - 82.21.87.49 |
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#2 |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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Well, time to pay off that credit card then
![]() Oh, by the way: http://www.subsim.com/radioroom/showthread.php?t=202783 |
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#3 |
Electrician's Mate
![]() Join Date: Sep 2002
Location: Great Lakes Area - Ohio
Posts: 131
Downloads: 62
Uploads: 0
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It's about time again..
I dont see anything in any other thread that addresses a major problem in time compression payments like I am about to bring to your attention, so lets make sure everyone is aware of this little fact.. How do you play with other people using wolfpack tactics once you are approaching a convoy, and the other guys tell you they dont have the time compression or money available to speed up - does everyone have to wait in real time - 1x - to move the wolf pack together... OR do we ask the "low resource challenged person" to politely get the hell off the mission and stop inviting them to multiplay in the future unless they win the lottery or find some other means?
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![]() You may find me on one of these teamspeak servers: Subsim.com - subsim.teamspeak3.com WWII Battleground Europe, Allied, - ts.wwiionline.com:9988 Elite Dangerous, Gamers Cove - 82.21.87.49 |
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#4 |
Subsim Aviator
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What bothers me most is that we have a playable beta that is been released to a certain segment of the community and here we are still drawing nearer and nearer to a release date and all we have is a bunch of unanswered questions.
She was careful to avoid the term "money" or "currency" She said you can use "credits" forgive my ignorance but is this something you gain over time, something you buy with a credit card, or a little of both? I'm sorry but few things are more annoying than being in hot pursuit of a convoy, getting ready for attack etc only to discover that you have to drop $5 to get those time compression points and continue playing. That strikes me as ridiculous. All I expect unisoft to do is show me where the money is. And at every turn that is refused.
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#5 | |||
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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How long has the beta been going for now? I'm just asking a question, not attacking you. I'm curious, what are the 'signs' that we are drawing nearer to release. As anyone knows, and i don't know how long the beta has been going on for, but betas can last months, many months. Quote:
If it hasn't already anyway, due to other factors. Quote:
Which begs the first question i asked. As for the pay to win or pay to play, well, Ubisoft obviously has done some research into the Micro Transaction games marKets, hint hint WoT, and thinks that because they are making money hand over fist, that they can emulate this by introducing us to the SHO game. |
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#6 | ||
Subsim Aviator
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logic would dictate that the natural life cylce of development - immediately following Beta, is Demo and following demo is release. to clarify my statement in the earlier post... we are nearing a release date in the sense that we are a year closer give or take than we were last march. not necessarily that a release date is looming in the coming weeks. Quote:
i just think the sim customer and the game customer are two different people, and they look for different things in a product. see my other thread about microsoft flight. this pay to win concept does not mesh with simulators IMHO
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#7 | |
Pacific Aces Dev Team
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#8 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
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"Silent Hunter Online is a triple A, triple S title", you can't be serious
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