SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-03-13, 04:11 AM   #1
fastfed
Grey Wolf
 
Join Date: Apr 2004
Posts: 786
Downloads: 254
Uploads: 0
Default OTC's Tokko's revenge for TMO (WOW!!! HELLSS YEA!)

So long story short, one thing that was always awesome with SHIII/GWX, was the difficulty level, I loved the fact it was hard.. IT SHOULD BE!!

Recently giving another wasteful months of gaming, I put SH4 back in.. Loaded my typical mods TMO/RSRD and a few new ones.. At first I didn't really love the OTC mod, as it was making everything looked zoomed, so I just used his max optics mod.

I gave a good couple weeks of gaming and while I did enjoy the game, it was missing that "thing" I mean I had a good 10+ patrols in and I was easily going into every enemy base, sinking EVERYTHING in sight and easily leaving. I just got frustrated to say the least.

I put the uboat mod on, went back to RFB, played some more SHIII (Still go back to it every few days) and finally decided to reinstall SH4 fresh, put TMO back on and give the OTC mod another shot.

This time I added the Tokko's revenge and decided NOT to install the RSRD campaign/mod to it.

I also did the Tambor campaign of TMO, its basically a tribute to the USS Tambor (SS-198), which served something like 13 patrols, you never get an upgrade to a new sub and basically play the whole campaign with the same boat.. Cool enough.

so its my first patrol and I notice some differences, maybe because I don't have RSRD and or maybe OTC, either way so far so good..

I'm not seeing much and like normal I decide to go into Guam to do my usual. Stay on the surface till I get a contact, dive to P depth, easily flank to the harbor and start sinking (Boring!)

So there I am at P depth, coming to the harbor I see 3 docked ships, yep, the couple DD's are around but I think nothing of them (like normal they never go after me) as I setting up my shots (Manually Thanks guys) I hear the pinging, not common but I don't worry because it happens sometimes.. Still setting up, the pinging is getting louder, just when I'm setting my torp depths the pinging is screaming loud now.. I crank the scope around and.. WTF!! just like das boot, Destroyer barreling on my stern "Take us deep" I screamed! whats going on here!

I get to 100 feet full flank before the charges are all around me, damage everywhere* major flooding in the rear stern compartment, I'm sinking.. This is nuts, but I have to say, awesome at the same time.

So I quickly assigning my guys to damage and have to actually FOR once, work my way out, going silent, falling deep due to the flooding, going full speed to regain depth control and back and forth..

all while this DD is hammering me, chasing me all the way back out of the harbor and about 100 miles further..

Just like SHIII, I was stressed and relieved when I made it out, after 25 minutes of real time mind you.

is this a fluke? Or am I in for some real fun with Tokko's revenge (It gives the japs better sensors/enhancing them)

Just wanted to say its a real treat to finally have this!



* Sorry for the story, but my real question is: Initially before I left my first patrol, I grabbed an officer, one with the Wrench, which says he's a master at fixing ,blah blah blah, required department control room or engine room, so my question is, do I leave him in those rooms when I need damage control? OR do I put him in the damage team compartment ? Is there anything I need to know about assigning damage guys? anything I could do to make sure my guys work on flooding issues? Or besides putting them in the damage compartment, its automatic?

Thats it guys! I'm not sure how the stock TMO campaign plays out as I never did it without RSRD, but I hope its a nice change. Thanks!
fastfed is offline   Reply With Quote
Old 03-03-13, 08:51 AM   #2
CapnScurvy
Admiral
 
CapnScurvy's Avatar
 
Join Date: Apr 2005
Location: Dayton, Ohio
Posts: 2,292
Downloads: 474
Uploads: 64


Default

Tokko's Revenge isn't for the faint of heart!

The Jap AI is increased in their sensor capabilities, both at sea and in the air. They'll have a stronger ability to pick you up, and longer "staying" power to keep after a target. Their depth charges and bombs have greater power, increasing their punch when you're caught (idea here is DON"T GET CAUGHT).

Although I was never in favor of having planes "see" through the water like Ducimus has them, this feature is still included. I did however increase their overall visual and radar capabilities (yep, they've got radar). After October 1944 a new plane arrives, the Kamikaze. It's carrier based, having the capability of dropping 4, 500 lb bombs, or 7, 250 pounders that will cover a wide area (I like to think of it as a shotgun pattern). You''ll see the special colored markings for the plane in the Museum. Believe me, I tried every way I knew how to make the plane "crash dive" onto a target. The games hard coded bomb runs just won't allow it. So, having the Kamikaze carry a more lethal bomb load was the next best thing!
__________________


The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
CapnScurvy is offline   Reply With Quote
Old 03-03-13, 09:14 AM   #3
captgeo
Samurai Navy
 
Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
Uploads: 0
Default

when I finish RFB I will have to give this a try
__________________
captgeo is offline   Reply With Quote
Old 03-03-13, 11:43 AM   #4
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

In SH4, leave the damage control guys in the damage control slots. In the Damage Screen you'll be able to assign which problems get fixed first. Extra sailors can be put into the extra DC slots to help out.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 03-03-13, 02:38 PM   #5
fastfed
Grey Wolf
 
Join Date: Apr 2004
Posts: 786
Downloads: 254
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
In SH4, leave the damage control guys in the damage control slots. In the Damage Screen you'll be able to assign which problems get fixed first. Extra sailors can be put into the extra DC slots to help out.
Ok, then why does it say to leave him in the control room??

fastfed is offline   Reply With Quote
Old 03-03-13, 06:53 PM   #6
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,880
Downloads: 364
Uploads: 0


Default

Don't ever move the officer top row in the control room, all your ratings go down for the entire crew.

His special ability works in engines or control, pick one. You can move him anywhere else, he'll just lose his ability.
__________________

You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it.
Armistead is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:48 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.