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-   -   OTC's Tokko's revenge for TMO (WOW!!! HELLSS YEA!) (https://www.subsim.com/radioroom/showthread.php?t=202693)

fastfed 03-03-13 04:11 AM

OTC's Tokko's revenge for TMO (WOW!!! HELLSS YEA!)
 
So long story short, one thing that was always awesome with SHIII/GWX, was the difficulty level, I loved the fact it was hard.. IT SHOULD BE!!

Recently giving another wasteful months of gaming, I put SH4 back in.. Loaded my typical mods TMO/RSRD and a few new ones.. At first I didn't really love the OTC mod, as it was making everything looked zoomed, so I just used his max optics mod.

I gave a good couple weeks of gaming and while I did enjoy the game, it was missing that "thing" I mean I had a good 10+ patrols in and I was easily going into every enemy base, sinking EVERYTHING in sight and easily leaving. I just got frustrated to say the least.

I put the uboat mod on, went back to RFB, played some more SHIII (Still go back to it every few days) and finally decided to reinstall SH4 fresh, put TMO back on and give the OTC mod another shot.

This time I added the Tokko's revenge and decided NOT to install the RSRD campaign/mod to it.

I also did the Tambor campaign of TMO, its basically a tribute to the USS Tambor (SS-198), which served something like 13 patrols, you never get an upgrade to a new sub and basically play the whole campaign with the same boat.. Cool enough.

so its my first patrol and I notice some differences, maybe because I don't have RSRD and or maybe OTC, either way so far so good..

I'm not seeing much and like normal I decide to go into Guam to do my usual. Stay on the surface till I get a contact, dive to P depth, easily flank to the harbor and start sinking (Boring!)

So there I am at P depth, coming to the harbor I see 3 docked ships, yep, the couple DD's are around but I think nothing of them (like normal they never go after me) as I setting up my shots (Manually :) Thanks guys) I hear the pinging, not common but I don't worry because it happens sometimes.. Still setting up, the pinging is getting louder, just when I'm setting my torp depths the pinging is screaming loud now.. I crank the scope around and.. WTF!! just like das boot, Destroyer barreling on my stern :o "Take us deep" I screamed! whats going on here!

I get to 100 feet full flank before the charges are all around me, damage everywhere* major flooding in the rear stern compartment, I'm sinking.. This is nuts, but I have to say, awesome at the same time.

So I quickly assigning my guys to damage and have to actually FOR once, work my way out, going silent, falling deep due to the flooding, going full speed to regain depth control and back and forth..

all while this DD is hammering me, chasing me all the way back out of the harbor and about 100 miles further..

Just like SHIII, I was stressed and relieved when I made it out, after 25 minutes of real time mind you.

is this a fluke? Or am I in for some real fun with Tokko's revenge (It gives the japs better sensors/enhancing them)

Just wanted to say its a real treat to finally have this!



* Sorry for the story, but my real question is: Initially before I left my first patrol, I grabbed an officer, one with the Wrench, which says he's a master at fixing ,blah blah blah, required department control room or engine room, so my question is, do I leave him in those rooms when I need damage control? OR do I put him in the damage team compartment ? Is there anything I need to know about assigning damage guys? anything I could do to make sure my guys work on flooding issues? Or besides putting them in the damage compartment, its automatic?

Thats it guys! I'm not sure how the stock TMO campaign plays out as I never did it without RSRD, but I hope its a nice change. Thanks!

CapnScurvy 03-03-13 08:51 AM

Tokko's Revenge isn't for the faint of heart!

The Jap AI is increased in their sensor capabilities, both at sea and in the air. They'll have a stronger ability to pick you up, and longer "staying" power to keep after a target. Their depth charges and bombs have greater power, increasing their punch when you're caught (idea here is DON"T GET CAUGHT).

Although I was never in favor of having planes "see" through the water like Ducimus has them, this feature is still included. I did however increase their overall visual and radar capabilities (yep, they've got radar). After October 1944 a new plane arrives, the Kamikaze. It's carrier based, having the capability of dropping 4, 500 lb bombs, or 7, 250 pounders that will cover a wide area (I like to think of it as a shotgun pattern). You''ll see the special colored markings for the plane in the Museum. Believe me, I tried every way I knew how to make the plane "crash dive" onto a target. The games hard coded bomb runs just won't allow it. So, having the Kamikaze carry a more lethal bomb load was the next best thing! :D

captgeo 03-03-13 09:14 AM

when I finish RFB I will have to give this a try

Sailor Steve 03-03-13 11:43 AM

In SH4, leave the damage control guys in the damage control slots. In the Damage Screen you'll be able to assign which problems get fixed first. Extra sailors can be put into the extra DC slots to help out.

fastfed 03-03-13 02:38 PM

Quote:

Originally Posted by Sailor Steve (Post 2019175)
In SH4, leave the damage control guys in the damage control slots. In the Damage Screen you'll be able to assign which problems get fixed first. Extra sailors can be put into the extra DC slots to help out.

Ok, then why does it say to leave him in the control room??

http://i618.photobucket.com/albums/t...ps8b20fbea.png

Armistead 03-03-13 06:53 PM

Don't ever move the officer top row in the control room, all your ratings go down for the entire crew.

His special ability works in engines or control, pick one. You can move him anywhere else, he'll just lose his ability.

fastfed 03-03-13 07:39 PM

WHAT?? Don't ever move my officer top row??? What in the world are you talking about dude? LOL

fithah4 03-03-13 07:56 PM

Non-performance of duty
 
On the basis of mental illness and stress under Article 184 of Navy Regulations!!!!!
:har: :har:

fastfed 03-04-13 02:52 AM

CapnScurvy.

With this Tambor campaign thing, I know i won't get a new boat (Which I'm fine with) but I will be able to get upgrades right? because its mid 42, and I've yet to get radar or ANYTHING NEW

CapnScurvy 03-04-13 08:02 AM

Quote:

Originally Posted by fastfed (Post 2019606)
CapnScurvy.

With this Tambor campaign thing, I know i won't get a new boat (Which I'm fine with) but I will be able to get upgrades right? because its mid 42, and I've yet to get radar or ANYTHING NEW

I've not looked into what or when you'll get upgrades with TMO's Tambor campaign. That's Ducimus's thing. I'll grant you, I've been known to correct things as I find them when looking at upgrades, but I've not looked at TMO's Tambor. I've heard of some issue with the deck gun further into the campaign, but I don't know for sure. I've gotten to follow the rule....."Let sleeping dogs lay, especially when it isn't your dog"!

Arlo 03-04-13 08:37 AM

Ah, moving crewmen with special abilities out of the compartment they need to stay in for special abilities will negate the special ability while they are not in the compartment required to have the special ability active. Moving the 'command' slot from a row will significantly reduce the ability of that row and perhaps the entire compartment. If you leave part of your PBJ sammich in the wrong spot it may gummy up the works. And always be prepared to vacate the head without a proper wiping when battle stations sounds.

Arlo 03-04-13 08:50 AM

I reckon gun flow from the depot may become a lower priority as Naval Intel realizes that the Japanese were still able to manage a fair degree of advancement in their ASW equipment and tactics that would negatively impact surface attack. Call it ... passive discouragement?


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