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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
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Hello!
Reporting a problem/asking help. I'm installing/testing SHIII with GWX on Win8 (with Intel Core i7-3770 3,5 GHz, 8 Gb RAM, NVidia GTX660). I started to get CTDs during loading after installing Wilhelmshaven, St. Nazaire, Schluese...V7. My build up in order is: GWX3 16 km Atmosphere No Medals on Crew TMTv2 MaGui Final German images for MaGuiF Type II salvo selector Wilhelmshaven, StNaz...V7 I'm running the game as administrator and in compatibility mode (XP SP3). I also used JSGME as administrator, and SH3 is installed outside of the Program Folders. Any ideas? Greetings, -RC- |
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#2 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,739
Downloads: 825
Uploads: 4
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#3 |
Navy Seal
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You will probably need the 4GB patch to run it, I do, and I also have 8GB of ram.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#4 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,485
Downloads: 878
Uploads: 0
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#5 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
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Thanks, guys! At least I forgot 4 GB patch. Somehow I still have a feeling there is something wrong with setup, maybe Win8 messing up or even a corrupted download.
@vanjast: is there anything else but common security reasons why I should not run the game as admin? As admin I have tried to avoid waking up Win8 UAC. Greetings, -RC- |
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#6 |
Navy Seal
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The UAC shouldn't bother you since you installed outside the programs folder.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#7 |
Nub
![]() Join Date: Mar 2010
Posts: 2
Downloads: 51
Uploads: 0
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![]() ![]() Running Win7/64 with 4gigs and SLI setup @1440x600 GWX 3.0 gold |
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#8 |
Watch
![]() Join Date: Aug 2007
Location: Sussex Coast, U.K.
Posts: 21
Downloads: 65
Uploads: 0
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I hope it's o.k. to post here as I'm also having problems with CTD in Win7, and have narrowed the culprit down to GWZ Wilhelmshaven, St. Naz ...v7. Responses to my post in another thread suggest it is a ram problem although I have 12gb - so I guess I'll try the 4gig patch.
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#9 |
Eternal Patrol
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I'm not sure, but it's possible that some of the changes made aren't compatible with similar changes made by another mod.
One option is to use the older v6. It doesn't rewrite Kiel harbor the way v7 does, but it still has all the other changes, including the Kiel Canal bridges.
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“Never do anything you can't take back.” —Rocky Russo |
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#10 | |
Watch
![]() Join Date: Aug 2007
Location: Sussex Coast, U.K.
Posts: 21
Downloads: 65
Uploads: 0
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#11 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
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4GB patch made it to me, so thanks again guys! Don't know, how I forgot that.
Greetings, -RC- |
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#12 | |
The Old Man
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Just curious
Quote:
First of all, thank you thank you thank you for the excellent work on the ship names for SH3 Commander. Even though I'm almost totally useless when it comes to working with computers and software, I'd be happy to help you out with that "project" in any way that I can. Secondly, please accept an apology in advance for this long message. Anyway, the point of this note is to ask about your comment re: Wilhelm/St. Naz v6. Specifically, does v6 really have the changed and additional KW Kanal bridges? I tried using v7, but had CTD problems; plus, the harbor in Kiel changed, but the ships in port didn't! Very strange to see some of them embedded in piers and quay walls with others "adrift" in the middle of the harbor. I did manage to avoid colliding with any of them and transit the canal, found all of the new and reworked bridges before the game crashed and I'd really like to have them if they are compatible with v6. But, I have v6 enabled and have been using it for quite some time, transiting the canal many times (with and w/o TC) and have only seen the two original GWX bridges. If you can throw some ideas my way, here's my current SH3 MODS list: GWX 3 Wilhelmshafen, St. Naz, Schluese & xtra ships v6 GWX 3 Xtras Wilhelmshafen campaign v2.4c GWX - 16km Atmosphere GWX - Alternative Flotillas GWX - Enhanced Damage Effects GWX - No Medals on Crew GWX - Open Hatch Mod Ace's Combined SH3.sdl files v2 Das Boot Officers and Binoc RelBrgs (I tailored the mod) No Jawohl and my sound fixes (I made some add'tl changes) OLC's modified searchlight beams RaptOr's Das Boot Interior RaptOr's Instruments v3.5 (w/o Red Circle) RaptOr's Uniforms_my changes (ditto...changes) SH-5 Water for SH-3 20km v84 TeifeMkI(German) TorpedoTubesFireFinal vGW Merchant_Fleet_Mod_3.2 MFM3.2 displacement correction mod Patch v16B1 (JSGME) Thanks again for the ship names and for any light you can shed on my question... |
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#13 |
Eternal Patrol
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It might not. I could be misremembering. I haven't had any Silent Hunter on my computer for a long time now, as my old beat-up system won't run all the mods I want to and I won't play without them any more. Bigboywooly added in the bridges from LSH3 at my request, and I thought that resulted in version 6, but it might have been a pre-release for v.7. I hope that's not the case, because I'm tired of looking stupid all the time, but it may be.
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“Never do anything you can't take back.” —Rocky Russo |
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