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Old 01-10-13, 02:57 PM   #1
migman
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Default [REQ] Does the captain ever sleep ?

So traveling and navigating to the hunting grounds especially using real nav is part of the experience. Would it be possible to allow the captain to get some shut-eye and translate the boats position to simulate a period of sleep. Perhaps the code could include a command to wake captain if something happened like seeing a contact, or a radio message. I got the idea from Fallout, where you get tired if you stay awake for more than a set period.
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Old 01-10-13, 10:41 PM   #2
GT182
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Nope, never. You are the Captain, you don't need no stinkin sleep. LOL Heck, the crew doesn't sleep either. Moral is the only thing that will go kaput on them.

SH5 is not like SHIII. You can't move your men around so they rest when fatigued. Unless someone makes a mod that does let you do it. Besides, in the stock SH5 there aren't enough crew to do this.
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Old 01-11-13, 02:26 AM   #3
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I think that is a cool idea! Stay awake for too long, and it would show visually on the screen and eventually you would just fall asleep (forced tc for like 4-8 hours). Sh5 is a captain simulation after all!

Edit. And In my opinion, it's not captains task to run crew shifts!
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Old 01-11-13, 03:25 AM   #4
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Quote:
Originally Posted by GT182 View Post
SH5 is not like SHIII. You can't move your men around so they rest when fatigued.
And that's a good thing IMO!
I used to hate this feature

But the request of the OP is quite nice.
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Old 10-13-13, 04:59 PM   #5
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Originally Posted by Aktungbby View Post
Belated response: clicking on the captain's bunk does put you into the horizontal position in the bunk. to arise, click on the escape disk(upper right) Hope this helps
Yep, but you can stay awake all the patrol long, withous adverse effects. I think the OP was pointing in that direction. Going to sleep now
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Old 10-13-13, 05:32 PM   #6
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This could possibly be quite easy using a visual filter and little piece of code to check if you have been in your bed .. and for how long, with a few warning messages .. too much 'fatigue' and you blackout, which transfers you to your bed where your fatigue will slowly wear off. The sub should be kept safe-ish by going to max dive depth and engine off and silent running for instance. TC could be used by player to speed up resting, other subcontrols should be 'dead'. Is that possible without asking TDW ?
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Old 10-13-13, 06:38 PM   #7
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Originally Posted by plj View Post
This could possibly be quite easy using a visual filter and little piece of code to check if you have been in your bed .. and for how long, with a few warning messages .. too much 'fatigue' and you blackout, which transfers you to your bed where your fatigue will slowly wear off. The sub should be kept safe-ish by going to max dive depth and engine off and silent running for instance. TC could be used by player to speed up resting, other subcontrols should be 'dead'.
Yep, nice ideas: they would add a whole new dimension to the game. Another idea that came to my mind is making high TC only available when on bed. This would be quite logical, as the most advisable conditions for TC are also the ones that a real u-boat captain would have taken advantage of for some well-deserved rest.

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Is that possible without asking TDW ?
I don't know. Who among us is a programmer?
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Old 10-14-13, 03:59 AM   #8
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Originally Posted by gap View Post
Yep, nice ideas: they would add a whole new dimension to the game. Another idea that came to my mind is making high TC only available when on bed. This would be quite logical, as the most advisable conditions for TC are also the ones that a real u-boat captain would have taken advantage of for some well-deserved rest.



I don't know. Who among us is a programmer?
If I'd have to, I could probably code this .. it would take a sweet amount of time for me to learn what I would need to learn about python, and then I'd have to learn how to make the game use external code when I want it .. all of which will take a sweet amount of time too probably ... that's why I asked if it needed TDW .. he already knows and given the complexity of his code, he'd probably be able to code this on a long loo session
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Old 10-14-13, 04:25 PM   #9
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I wonder if it would be possible to re-work the entire morale system to deal with fatigue instead of morale? As in when a crew member becomes too fatigued they perform worse and eventually disappear to 'sleep'. So to keep your crew (and yourself) fresh and combat-ready, you would have to use safe periods to let your key personnel get some rest. If not, crew performance would suffer. Much like the existing morale system, except using sleep instead of cheerfulness. I know when I am at the end of an 18 hour shift I get more from 8 hours of rest than from my boss asking about my day...

Basically same idea from the OP but apply it to Captain, Chief, diesel man, gunner, torpedoman, boatswain, WO, sonarman, radioman as well.

That being said, the idea is frighteningly close to The Sims :P
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Old 10-14-13, 05:24 PM   #10
gap
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If I'd have to, I could probably code this .. it would take a sweet amount of time for me to learn what I would need to learn about python, and then I'd have to learn how to make the game use external code when I want it .. all of which will take a sweet amount of time too probably ...
Well, at least you got a vague idea of how to implement the discussed feature. I wouldn't know where to start from

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that's why I asked if it needed TDW .. he already knows and given the complexity of his code, he'd probably be able to code this on a long loo session
I think at this time we can't rely too much on TDW. His brief apparition of today was a nice surprise, but his free time won't last long. He is working for the Government, and American taxpayers wouldn't approve his modding activity during working hours
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